Full notes
Full Tamagoneko update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! This update mainly focuses on new translations and possibly bringing the game to Nintendo Switch. In addition to that, we fixed some annoying bugs and added a bunch of early level design ideas that never made it into the final game. Enjoy!
What changed
- Fixes
- Gameplay
- Maps
- Performance
Big thanks to out friends for the game translations: vasilykislov - Japanese, Spanish Zero2028 - Belarusian Gaziz Fattah, Ravil Salakhetdinov - Tatar
Added:
New translations: Japanese, Spanish, Belarusian and Tatar
New character effect: Possessed
New character costumes: Crybaby and Tatar
--nobg command line option that turns off parallax backgrounds
--screenshot69 command line option that changes green colored rhythm blocks to yellow
A set of 29 unused levels from early stages of development (to access these, use "levels/unused/level_N.tscn" command line option, where N is a number between 0 and 28)
A level with all NPC dialogue (to access it, use "levels/_npcs.tscn" command line option)
A developer test level (to access it, use "levels/_dev_room.tscn" command line option)
Fixes:
Movable platforms and jet platforms no longer trigger before landing on them
The progress indicator on Steam achievements now works properly
Fixed the memory leak
"Speedrunner" achievement now properly counts time spent on 6-21
Fixed occasional camera shaking with turned off camera smoothing
Other changes:
The performance on levels 3-9, 5-2, 5-19, 6-3, 6-11, 7-10, 7-7, 7-12, 7-31 and 7-41 has been improved
The performance on the overworld map has been slightly improved
Teleport hitbox is now slightly bigger
A notification about an ability to skip the level now appears after 50 deaths
Improved font support for internationalization
Improved font rendering in the hint messages
Source
Changelog.gg summarizes and formats this update. How we read updates.
