In this update9
Full notes
Full Tallowmere 2: Curse of the Kittens update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Security
- Performance
Tallowmere 2: Curse of the Kittens changes
NEW OPTIONS
Gold/Gem Glow:
Although glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle)
Enabled by default. Located under Options > Effects.
Physics Multithreading:
Previously, physics multithreading was always enabled. Now, the option can be toggled.
Enabled by default. Located under Options > Advanced.
GRAPHICS
Windows:
Default graphics API is now DirectX 12.
DirectX 11 will be automatically chosen if DirectX 12 is not available, or Vulkan as a last resort.
If desired, you can force DirectX 11 or Vulkan using the following command-line launch options:
-force-d3d11 -force-vulkan
GAME ENGINE
Unity:
Updated Unity to 6000.2.7f2.
Resolved particle system crashing issues.
Resolved a Unity security issue.
Logging:
The debug log now says which graphics API is being used.
Fixes:
Fixed a couple possible memory leaks regarding HTTPS requests for player statuses and leaderboard entries.
Source
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