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Steam News11 October 20258mo ago

0.4.1c: General fixes. Enabled DirectX 12 support.

NEW OPTIONS Gold/Gem Glow: Although glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle) Enabled by default.

In this update9

Full notes

Full Tallowmere 2: Curse of the Kittens update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Security
  • Performance
addedGold/Gem Glow:Although glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle)
addedGold/Gem Glow:Enabled by default. Located under Options > Effects.
changedPhysics Multithreading:Previously, physics multithreading was always enabled. Now, the option can be toggled.
addedPhysics Multithreading:Enabled by default. Located under Options > Advanced.
changedUnity:Updated Unity to 6000.2.7f2.
fixedUnity:Resolved particle system crashing issues.

Tallowmere 2: Curse of the Kittens changes

addedAlthough glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle)
addedEnabled by default. Located under Options > Effects.
changedPreviously, physics multithreading was always enabled. Now, the option can be toggled.
addedEnabled by default. Located under Options > Advanced.
changedUpdated Unity to 6000.2.7f2.

NEW OPTIONS

Gold/Gem Glow:

Although glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle)

Enabled by default. Located under Options > Effects.

Physics Multithreading:

Previously, physics multithreading was always enabled. Now, the option can be toggled.

Enabled by default. Located under Options > Advanced.

GRAPHICS

Windows:

  • Default graphics API is now DirectX 12.

  • DirectX 11 will be automatically chosen if DirectX 12 is not available, or Vulkan as a last resort.

If desired, you can force DirectX 11 or Vulkan using the following command-line launch options:

-force-d3d11 -force-vulkan

GAME ENGINE

Unity:

  • Updated Unity to 6000.2.7f2.

  • Resolved particle system crashing issues.

  • Resolved a Unity security issue.

Logging:

  • The debug log now says which graphics API is being used.

Fixes:

  • Fixed a couple possible memory leaks regarding HTTPS requests for player statuses and leaderboard entries.

Source

Steam News / 11 October 2025

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