In this update3
Full notes
Full Tales of the Trade update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Store
Tales of the Trade changes
It has been about three weeks since our closed playtest, and we have some absolutely thrilling news to share. Today, the doors to the marketplace are opening for everyone... Tales of the Trade Public Demo is officially LIVE now!
What’s New in the Public Demo?
Your feedback during the playtest was our guiding light. Here is what we’ve improved and implemented for this public release:
- Refined Trade SystemWe’ve tweaked the haggling and price-negotiation systems based on your notes to create a much smoother, fairer, and more rewarding merchant experience.
Polished User Interface (UI): Guided by your feedback, we enhanced the readability, menus, and overall usability of the UI so you can manage your shop without any clutter.
Dynamic NPC Behaviors: Settlements and travelers feel more alive, responsive, and ready to interact with your shop.
Optimization & Stability: General performance updates have been deployed to ensure your trading journeys run seamlessly.
- New DungeonsCheck out the new dungeons—we're curious to see what you can do with the dropped loot!
Shoot - Loot - Trade
Play, Enjoy, and Help Us Shape the Future!
This demo is a massive milestone for us, but development never stops. We want to hear your stories, bug reports, and suggestions.
Join our Discord and share your thoughts with us.
If you love the experience, please smash that Wishlist button—it is the best way to support our independent studio and help us reach more players!
Thank you all for being a part of this journey. Pack your bags, prep your shop counters, and let the trading begin!
Stay tuned, and happy haggling! - UNIQUE NPC TEAM
Source
Changelog.gg summarizes and formats this update. How we read updates.
