What changed
1 fix0 additions0 changes0 removals
fixedUpdated game to match RPG Maker MV 1.6 version Fixed an error preventing "Burst" skills from replacing the guard command when at 100 TP, changed to 99 so it works. Fixed an error preventing Legendary skills from replacing the guard command when at 100 TP, changed to 99 so it works. Fixed an error preventing Monkey's awaken skill from appearing when at 100 TP, change to 99 so it works. Fixed a problem where you would lose 500 Zell when talking to certain NPC's in Port Au Venfey, this should no longer occur Fixed an error where the game would crash if you used the skill "Blood Devourer", was caused by a missing summon image Fixed the summon command from not appearing once it has been learned at level 35 on various characters Fixed a problem with the Tower of Trials sending you back outside if you use a healing skill while inbetween floors Changed the skill descriptions for the skills "Farsight" and "Nearsight" to display the proper details Changed the Castle Greymoore maps to better fit Wynn's theme. These were very generic before since they were made quite early. Added a secondary route to enter the Forgotten Crypts maps in the desert region Added an option to opt out of doing criminal quests and choose to fight the bandits near Bastion instead if you prefer
Tales of the Lumminai changes
fixedUpdated game to match RPG Maker MV 1.6 version Fixed an error preventing "Burst" skills from replacing the guard command when at 100 TP, changed to 99 so it works. Fixed an error preventing Legendary skills from replacing the guard command when at 100 TP, changed to 99 so it works. Fixed an error preventing Monkey's awaken skill from appearing when at 100 TP, change to 99 so it works. Fixed a problem where you would lose 500 Zell when talking to certain NPC's in Port Au Venfey, this should no longer occur Fixed an error where the game would crash if you used the skill "Blood Devourer", was caused by a missing summon image Fixed the summon command from not appearing once it has been learned at level 35 on various characters Fixed a problem with the Tower of Trials sending you back outside if you use a healing skill while inbetween floors Changed the skill descriptions for the skills "Farsight" and "Nearsight" to display the proper details Changed the Castle Greymoore maps to better fit Wynn's theme. These were very generic before since they were made quite early. Added a secondary route to enter the Forgotten Crypts maps in the desert region Added an option to opt out of doing criminal quests and choose to fight the bandits near Bastion instead if you prefer
Updated game to match RPG Maker MV 1.6 version Fixed an error preventing "Burst" skills from replacing the guard command when at 100 TP, changed to 99 so it works. Fixed an error preventing Legendary skills from replacing the guard command when at 100 TP, changed to 99 so it works. Fixed an error preventing Monkey's awaken skill from appearing when at 100 TP, change to 99 so it works. Fixed a problem where you would lose 500 Zell when talking to certain NPC's in Port Au Venfey, this should no longer occur Fixed an error where the game would crash if you used the skill "Blood Devourer", was caused by a missing summon image Fixed the summon command from not appearing once it has been learned at level 35 on various characters Fixed a problem with the Tower of Trials sending you back outside if you use a healing skill while inbetween floors Changed the skill descriptions for the skills "Farsight" and "Nearsight" to display the proper details Changed the Castle Greymoore maps to better fit Wynn's theme. These were very generic before since they were made quite early. Added a secondary route to enter the Forgotten Crypts maps in the desert region Added an option to opt out of doing criminal quests and choose to fight the bandits near Bastion instead if you prefer