Full notes
Full Tales of Tarium: Awakening from the Ashes update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Tales of Tarium: Awakening from the Ashes changes
This update contains small adjustments, improvements and bug fixes for the game.
VISUAL
Improvement on the game lighting.
Playable main characters' skills VFX update.
GAMEPLAY
Paralysis no longer triggers for the move action, now it triggers at the time a skill/action would be used instead of when select one.
Remove walk button during combat. Walk action is now by default always on.
Clicking on an enemy while in the standard walk action, provided that you have enough action points, makes the character move to the minimum range of normal attack, and proceed to attack.
Changes in tutorials to keep up with movement changes in combat.
Changing leaders during combat will no longer change the battle interface to the leader's.
The turn ends automatically when your action points run out.
It's possible to fix the fighters information window by right-clicking over them and it's possivel to see more details about statuses and buffs/debuffs.
BUG
Fixed bug where crit chance changes were not shown in the fighters information window.
Fixed bug where characters couldn't use skills in themselves.
Camera moves without getting stuck within small objects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
