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- Tales of: Sena (Legacy)
Recap #6 - Sena
Better late than never... Crazy that almost another year has passed, but we are back with the 6th recap, and this one is primarily about setting things straight and saying goodbye to Tales of: Sena (Legacy) since our ma…
Announcement - Tales of: Sena (Legacy)
Tales of: Sena (Legacy) Re-Released!
Why is Legacy back? To start things off, CloudWork Studio is not quitting (if you thought that by the title) we are just moving on from Legacy for good. Tales of: Sena (Legacy) has been on our active radar for nearly 3…
Patch notes4 changesGameplay - Tales of: Sena (Legacy)
2 Year Anniversary of Tales of: Sena (Legacy)
There we have it... again. 2 Years have passed since this whole thing started, just crazy. It's amazing to me that people still love what we do, and we will continue to do so! Also, we are playing chapter 1 of Tales of:…
Announcement1 changePerformance - Tales of: Sena (Legacy)
Recap #5 - Sena
Better late than never... After a long time, we are finally back with another recap. :D In this recap, we will talk about this year's goals, correct past recaps, and introduce new mechanics that we have never shown befo…
Announcement1 changeGameplay - Tales of: Sena (Legacy)
1 Year Anniversary of Tales of: Sena (Legacy)
Steam post image Welp, there we have it 1 Year of making the silly characters. Honestly we can't express how thankful we are so far even if we are a small community the fact that people even show interest in our stories…
Announcement1 changeServer - Tales of: Sena (Legacy)
Community Updates - Tales of: Sena (Legacy)
Hello again, for another small update on what we are doing! Redone and polished Socials! As said in our last post, we were working on becoming more "open and active" with our plans to avoid us just going completely unde…
Patch notes6 changesGameplayServer






