Full notes
Full Tales Of Polygonia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Maps
- Balance
Tales Of Polygonia changes
The story comes to an deserved end with the new update "Tale of the mysterious Drake". Unfortunately, there were repeated delays in development, but now the time has finally come.
four new maps
two new bosses
previous bosses revised and some new movesets added
seven new enemies
Damage from enemies increased
over 20 new items (weapons, armor, misc)
new weapon type (secret)
enemies no longer respawn over time, but Souls-Like by saving at save spots (e.g. campfires)
perfect combo attacks now give a stacking 50% bonus damage
perfect blocks no longer consume stamina (more dynamic in combat)
movement speed reduced
stamina consumption for sprinting and swimming reduced
player health increased
calculations of status values have been revised
jump passages revised
new puzzles and existing ones revised
added indicators for usable objects (not for secret ones!)
preparations for local co-op mode
increased customization options in the character editor
screenshake available and can be deactivated/activated via options
added indicators for already discovered locations on the world map
countless smaller bug fixes
We are currently planning a local co-op mode and have already made some preparations. We will let you know as soon as there is news about further updates. Thank you and have a great time. Chris
Source
Changelog.gg summarizes and formats this update. How we read updates.
