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Steam News14 November 20257mo ago

Update 0.23.3

Hello, players! Our little blonde girl is still on her way, but before she arrives, we’ve released version 0.23.

Full notes

Full 醉梦传说 ~ Tales of Heroes in Gensoukyo update

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Repeated intro

Hello, players! Our little blonde girl is still on her way, but before she arrives, we’ve released version 0.23.3 of Dreamy Duels, featuring some foundational updates for everyone to try out — including the long-awaited dynamic text rendering for card descriptions.

What changed

0 fixes4 additions1 change0 removals
  • Performance
  • Gameplay
  • Events
changedHello, players! Our little blonde girl is still on her way, but before she arrives, we’ve released version 0.23.3 of Dreamy Duels, featuring some foundational updates for everyone to try out — including the long-awaited dynamic text rendering for card descriptions .
addedYou can now use a format like [c]{card:xxx}[/c] in a card’s description, and during gameplay it will automatically be replaced with the corresponding card property [c]xxx[/c]. For example:
addedCombined with an event that sets a card’s [c]"decktop"[/c] property when cards added to or removed from the deck, this allows you to dynamically display the next card you’ll draw , in real-time.
addedIn addition to this, we’ve also updated Marisa’s new visual effects , and introduced a new system that lets you attach effects to variables bound to node-based events — even player-defined event variables are supported. This gives creators more control and flexibility, helping you design custom cards with richer visual feedback .
addedWe hope these new features inspire even more creative and visually engaging custom card designs!

醉梦传说 ~ Tales of Heroes in Gensoukyo changes

changedHello, players! Our little blonde girl is still on her way, but before she arrives, we’ve released version 0.23.3 of Dreamy Duels, featuring some foundational updates for everyone to try out — including the long-awaited dynamic text rendering for card descriptions .
addedYou can now use a format like [c]{card:xxx}[/c] in a card’s description, and during gameplay it will automatically be replaced with the corresponding card property [c]xxx[/c]. For example:
addedCombined with an event that sets a card’s [c]"decktop"[/c] property when cards added to or removed from the deck, this allows you to dynamically display the next card you’ll draw , in real-time.
addedIn addition to this, we’ve also updated Marisa’s new visual effects , and introduced a new system that lets you attach effects to variables bound to node-based events — even player-defined event variables are supported. This gives creators more control and flexibility, helping you design custom cards with richer visual feedback .
addedWe hope these new features inspire even more creative and visually engaging custom card designs!

You can now use a format like [c]{card:xxx}[/c] in a card’s description, and during gameplay it will automatically be replaced with the corresponding card property [c]xxx[/c]. For example:

“Played: Draw a card (you’ll draw {card:decktop})”

Combined with an event that sets a card’s [c]"decktop"[/c] property when cards added to or removed from the deck, this allows you to dynamically display the next card you’ll draw, in real-time.

In addition to this, we’ve also updated Marisa’s new visual effects, and introduced a new system that lets you attach effects to variables bound to node-based events — even player-defined event variables are supported. This gives creators more control and flexibility, helping you design custom cards with richer visual feedback.

We hope these new features inspire even more creative and visually engaging custom card designs!

Source

Steam News / 14 November 2025

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