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Steam News6 January 20266mo ago

Tales of Glory 3 - MAJOR UPDATE #1

TALES Of GLORY 3 has been updated following the changelog below. If you like the game, please consider leaving a review.

In this update1

Full notes

Full Tales Of Glory 3 : Fists of Legend update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions13 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Balance
  • Fixes
addedTALES Of GLORY 3 has been updated following the changelog below.New calibration process to ensure a better experience for everyone
changedTALES Of GLORY 3 has been updated following the changelog below.+25% perf with better stability
changedTALES Of GLORY 3 has been updated following the changelog below.Improved props grabing / handling / throwing
changedTALES Of GLORY 3 has been updated following the changelog below.Improved Weapons grabing / handling / throwing
changedTALES Of GLORY 3 has been updated following the changelog below.Improved NPCs grabbing / throwing either in ragdoll or not
changedTALES Of GLORY 3 has been updated following the changelog below.game went from 40gb originally to 24 gb now with reduced loading time

Tales Of Glory 3 : Fists of Legend changes

  • The Thinghero
addedNew calibration process to ensure a better experience for everyone
changed+25% perf with better stability
changedImproved props grabing / handling / throwing
changedImproved Weapons grabing / handling / throwing
changedImproved NPCs grabbing / throwing either in ragdoll or not

TALES Of GLORY 3 has been updated following the changelog below.

If you like the game, please consider leaving a review.

New calibration process to ensure a better experience for everyone

--> PLEASE RECALIBRATE AFTER UPDATING

Full Physic rework :

+25% perf with better stability

Improved props grabing / handling / throwing

Improved Weapons grabing / handling / throwing

Improved NPCs grabbing / throwing either in ragdoll or not

Feet not or less pushing around things on grounds (depending on the thing size) while walking over

Global Props weight slider in settings

Graphic perf :

game went from 40gb originally to 24 gb now with reduced loading time

New Features :

Survival Maps : Beat 50/100/150 or 200 enemies with increasing difficulty;

3 game mode (realistic, cinematic auto or manual with slow motion control & whole new options)

Avatar outfit selection : outfits are unlocked when a map is beaten

4 new mantras + spells to unlock;

Better limb breaking : now limbs will have a damage thresold. limb will break when damage thresold is reached

New blood projections + blood on floor + blood on surface (props, walls, etc)

Kicklift : using lowkick next to a weapon or a smallprop to lift it in the air at grabbing height

Stomping : jumping on npcs head / jumping on npcs on the ground to do damages

New jumping kicks : Jump then kick to trigger them.

New Health spell to charge health from Chi

Combat & IA rework :

Less rushing enemies

More natural detection

Better combat logic when multiple npcs are fighting you (to give a bit more room to player)

Improved npc blocking & game difficulty adjustments

Better boss

Small features :

New Loading screen

Increased damages when npc is lying on the ground and being hit

Cleared maps display on world map

New setting for switching punch & grab

Pause when ingame menu is up

Ability to run when not in combat

Lobby Chi is always 100%

Brazil fog fixed

So many other small things i can't even remember

Bug fixed :

Corrected Charge / spells issue

Structures in Henan not climbable

Enemies defeated by fire or electricity may keep twitching indefinitely

Player body going out while climbing issue should be corrected

Sliding feet

Have fun,

Jay

Source

Steam News / 6 January 2026

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