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Full notes
Full Tales Of Glory 3 : Fists of Legend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Balance
- Fixes
Tales Of Glory 3 : Fists of Legend changes
- The Thinghero
TALES Of GLORY 3 has been updated following the changelog below.
If you like the game, please consider leaving a review.
New calibration process to ensure a better experience for everyone
--> PLEASE RECALIBRATE AFTER UPDATING
Full Physic rework :
+25% perf with better stability
Improved props grabing / handling / throwing
Improved Weapons grabing / handling / throwing
Improved NPCs grabbing / throwing either in ragdoll or not
Feet not or less pushing around things on grounds (depending on the thing size) while walking over
Global Props weight slider in settings
Graphic perf :
game went from 40gb originally to 24 gb now with reduced loading time
New Features :
Survival Maps : Beat 50/100/150 or 200 enemies with increasing difficulty;
3 game mode (realistic, cinematic auto or manual with slow motion control & whole new options)
Avatar outfit selection : outfits are unlocked when a map is beaten
4 new mantras + spells to unlock;
Better limb breaking : now limbs will have a damage thresold. limb will break when damage thresold is reached
New blood projections + blood on floor + blood on surface (props, walls, etc)
Kicklift : using lowkick next to a weapon or a smallprop to lift it in the air at grabbing height
Stomping : jumping on npcs head / jumping on npcs on the ground to do damages
New jumping kicks : Jump then kick to trigger them.
New Health spell to charge health from Chi
Combat & IA rework :
Less rushing enemies
More natural detection
Better combat logic when multiple npcs are fighting you (to give a bit more room to player)
Improved npc blocking & game difficulty adjustments
Better boss
Small features :
New Loading screen
Increased damages when npc is lying on the ground and being hit
Cleared maps display on world map
New setting for switching punch & grab
Pause when ingame menu is up
Ability to run when not in combat
Lobby Chi is always 100%
Brazil fog fixed
So many other small things i can't even remember
Bug fixed :
Corrected Charge / spells issue
Structures in Henan not climbable
Enemies defeated by fire or electricity may keep twitching indefinitely
Player body going out while climbing issue should be corrected
Sliding feet
Have fun,
Jay
Source
Changelog.gg summarizes and formats this update. How we read updates.
