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Steam News3 October 20259mo ago

New font & Bugfixes

Thanks to your feedback, I’ve updated the font to make tutorials and dialogues much easier to read.

Full notes

Full Tales of Demagost: Exodus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes1 removal
  • Gameplay
  • Fixes
changedThanks to your feedback, I’ve updated the font to make tutorials and dialogues much easier to read. The previous font had spacing issues that made longer text blocks uneven — this should now feel smoother and more comfortable.
changedEnding logic reworked to prevent infinite retries on skill checks.
fixedFixed an issue where some endings were inaccessible due to a persisting background.
removedRemoved unstable VSync toggle option.
fixedFixed broken Discord link.
addedConsidering adding time pressure to Act I to raise the stakes.

Tales of Demagost: Exodus changes

changedThanks to your feedback, I’ve updated the font to make tutorials and dialogues much easier to read. The previous font had spacing issues that made longer text blocks uneven — this should now feel smoother and more comfortable.
changedEnding logic reworked to prevent infinite retries on skill checks.
fixedFixed an issue where some endings were inaccessible due to a persisting background.
removedRemoved unstable VSync toggle option.
fixedFixed broken Discord link.

Thanks to your feedback, I’ve updated the font to make tutorials and dialogues much easier to read. The previous font had spacing issues that made longer text blocks uneven — this should now feel smoother and more comfortable.

Bugfixes:

  • Settlement names now display correctly after loading.

  • Ending logic reworked to prevent infinite retries on skill checks.

  • Fixed an issue where some endings were inaccessible due to a persisting background.

  • Removed unstable VSync toggle option.

  • Fixed broken Discord link.

These changes were made both to full game and demo (where applicable).

Next Steps:

  • Balancing: aiming to make Hard difficulty challenging but fair.

  • Considering adding time pressure to Act I to raise the stakes.

Source

Steam News / 3 October 2025

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