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Steam News28 May 20261mo ago

Streamlining the Opening & Adding "Attract Mode"!

As I gear up for Steam Next Fest, I’ve been taking a close look at the overall pacing and user experience of the game. My goal is to get you into the action as smoothly and quickly as possible.

In this update2

Full notes

Full Tales of Acilain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Events
removed⚡ Streamlined Game FlowI have removed the lore dump from the very start of the game . Forcing players to sit through a story wall right when booting up the game for the first time killed the momentum. Now, when you press start, you go straight into the action—no interruptions, better pacing, and instant gameplay.
changed🤫 New "Attract Mode" Secret ScreenFor the lore hounds who want to know the backstory of the world, don't worry—the intro sequence hasn't been thrown away! I have repurposed it into an arcade-style "Attract Mode." If you leave the Title Screen idle for a short period without touching any controls, the screen will smoothly fade out and trigger the cinematic history of the world. The second you tap any button on your controller or keyboard, it will instantly fade back to the main menu.
changed🤫 New "Attract Mode" Secret ScreenThis gives the game the best of both worlds: a clean, fast-loading title screen for quick access, and a hidden reward for players who want to sit back and absorb the atmosphere.

Tales of Acilain changes

removedI have removed the lore dump from the very start of the game . Forcing players to sit through a story wall right when booting up the game for the first time killed the momentum. Now, when you press start, you go straight into the action—no interruptions, better pacing, and instant gameplay.
changedFor the lore hounds who want to know the backstory of the world, don't worry—the intro sequence hasn't been thrown away! I have repurposed it into an arcade-style "Attract Mode." If you leave the Title Screen idle for a short period without touching any controls, the screen will smoothly fade out and trigger the cinematic history of the world. The second you tap any button on your controller or keyboard, it will instantly fade back to the main menu.
changedThis gives the game the best of both worlds: a clean, fast-loading title screen for quick access, and a hidden reward for players who want to sit back and absorb the atmosphere.

As I gear up for Steam Next Fest, I’ve been taking a close look at the overall pacing and user experience of the game. My goal is to get you into the action as smoothly and quickly as possible.

With that in mind, I've made a major change to the opening flow:

⚡ Streamlined Game Flow

I have removed the lore dump from the very start of the game. Forcing players to sit through a story wall right when booting up the game for the first time killed the momentum. Now, when you press start, you go straight into the action—no interruptions, better pacing, and instant gameplay.

🤫 New "Attract Mode" Secret Screen

For the lore hounds who want to know the backstory of the world, don't worry—the intro sequence hasn't been thrown away! I have repurposed it into an arcade-style"Attract Mode."If you leave the Title Screen idle for a short period without touching any controls, the screen will smoothly fade out and trigger the cinematic history of the world. The second you tap any button on your controller or keyboard, it will instantly fade back to the main menu.

This gives the game the best of both worlds: a clean, fast-loading title screen for quick access, and a hidden reward for players who want to sit back and absorb the atmosphere.

Thanks for the continued support, and get ready to dive into the demo soon!

— The Developer

Source

Steam News / 28 May 2026

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