Full notes
Full Tales of a Spymaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey All!
What changed
- Gameplay
- Performance
- UI and audio
- Store
Tales of a Spymaster changes
Sorry for the delay getting this latest update out to you but hopefully I can become more frequent with my updates going forward. Having started a new job with a daily commute, it took some getting used to.
So what can you expect in this update?
Updated to the latest version of Unity.
There is a new graveyards tile associated with each location, it will grow in size as the game progresses and more people die at these locations.
Another attempt at fixes the armies getting stuck. I rewrote a lot of code and hope this resolves the issue.
Fixed a rare but potential crash when armies meet while mid siege.
Fixed various other minor issues to do with UI alignment.
I hope to release another update within the next week which allows users to click the graveyards and show a simple UI detailing all who are buried there.
Now you may ask why I am adding in Graveyard tiles, well with Halloween approaching I thought it would be nice and festive. I also like the idea of exploring grave robbing in future and the possibility of royal burials at certain tiles, where you can run actions against in hope of buried treasure. This update is the first step towards grave robbing / tomb exploring.
Thanks again to all those who have purchased the game! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
