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Steam News24 October 20258mo ago

Welcome to Tales In Text! A text-based point-and-click IF collection of stories

Steam post imageHey My name is Artem, the developer behind Tales In Text. First, it's a great day, I am very happy to finally announce this very unusual mix of genres game.

Full notes

Full Tales In Text: Multiplayer Immersive Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
changedBackgroundTales In Text is very much an experimental game genre as well as a passion project. I always had a hidden desire to tell stories, but in a way that gives the reader/player freedom. Love working on audio, and I wanted to have a way to enjoy a text-based story with a close friend (however, solo is equally an interesting experience). Well, that's how Tales In Text was born. [Image: Harbour with R/V Horizon docked (imaginary version of the ship, not the real one)] Steam post image
changedHow you can help[Image: Capsule "The Bell" on the surface] Steam post image FYI: AI voice disclosure
changedHow you can helpOne story uses an AI-generated narrator voice trained on a real narrator; as well as the trailer, I would like to apologize in advance. This year, I am in a bit of financial rock bottom, can't afford a good narrator, and my vocal narration skills would be better off staying hidden, but hopefully the current voices are not too annoying.

Steam post imageHey

My name is Artem, the developer behind Tales In Text. First, it's a great day, I am very happy to finally announce this very unusual mix of genres game. And I would like to start with thanking everybody for checking out and wishlisting Tales In Text: Multiplayer Immersive Adventures.

You probably also already read a description on Steam, so I won't bother you by repeating it here. Instead, I would like to be very open about this project, share the motivation behind it, the roadmap and timing, and how you can help the project.

Background

Tales In Text is very much an experimental game genre as well as a passion project. I always had a hidden desire to tell stories, but in a way that gives the reader/player freedom. Love working on audio, and I wanted to have a way to enjoy a text-based story with a close friend (however, solo is equally an interesting experience). Well, that's how Tales In Text was born. [Image: Harbour with R/V Horizon docked (imaginary version of the ship, not the real one)] Steam post image

Roadmap and Timing

  • Planned release window: November 2025.

  • Stories at launch: Song of the Deep Trench

  • S.I.T.E. stories will follow right after the release (included with the game)

  • Other creators: by invitation only, stories will be distributed in the form of DLC, so authors will have a space and an incentive to create and share their work

  • Randomization, character stats and skills will be coming as part of the future versions

[Image: Front deck of the ship during expedition] Steam post image

How you can help

  • By simply providing feedback - most valuable!

  • Of course, wishlist & follow the game on Steam.

  • But also ask anything in the Hub - I'm reading every comment.

[Image: Capsule "The Bell" on the surface] Steam post image FYI: AI voice disclosure

One story uses an AI-generated narrator voice trained on a real narrator; as well as the trailer, I would like to apologize in advance. This year, I am in a bit of financial rock bottom, can't afford a good narrator, and my vocal narration skills would be better off staying hidden, but hopefully the current voices are not too annoying.

Thanks for being here - can't wait to share more stories soon! Cheers!

Source

Steam News / 24 October 2025

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