Full notes
Full Tales & Tactics update
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What changed
- Workshop
- Gameplay
- Balance
- Store
- Maps
- Events
Tales & Tactics changes
What started off as a series of small changes and fixes ended up becoming another sizeable update for T&T!
Thanks to the community for driving this update forward with feature requests and discussions and bug reports. Features
Added Team Builder feature - add Units from the Compendium to your desired Team, and they will be highlighted with a Hammer icon when they appear in the Unit Store. You can save up to 4 bookmarked Team Builder teams and load them at any time.
Added gameplay option to auto-clear Team Builder at the start of a new run
PVE Character Perk Balance
Brax - Four Commons -> Six Commons
Brax - Late Harvest 10g -> 14g
Brax - Blokk tiers up each Rest (and bugfix, was set to 500 HP, not the 600 the perk states)
Raine - Celestial Hex sells units instead of destroys
Raine - Warlock trinket now grants SP equal to your Army Size + your missing Hearts, but can't be used in Training Yard
Raine - Face Painter transform on Unit Store reroll instead of after combat, but there's only one Transformation Hex
Raine - Stage Illusionist grants a Lifeline
Ifreyes - Elite Invitation now grants 5 SP per earned Boss unit.
Thokor - Hoist the Colors now bounces the new War Banner back to your item bag, so you can make early use of components as stats without needing to buy Item Removers later. Also all War Banners now grant 1 component worth of base stats game-wide. Does not affect Devil's Deal tainted banners.
Alidanna - Magic Icebox now grants an immediate 6 gold.
Singrim - Twin Primes now prevents units from being Banished when they reach Tier 4, and Tier 4'ing a Unit grants 3 more (Tier 1) copies of it.
PVE Vault Balance
Vault of the Void now also grants an increasing amount of free rerolls.
Star Crown (vault reward) now has an increasing amount of Damage Amp & Resist, up to 10% at max Vault tier, and copies items.
Vault of Chaos (Units) stage 1 now also grants a Tier 1 Uncommon. Stage 3 now also grants a Tier 1 Rare. stage 4 grants 2 Rainbowslime Vials.
Vault of Weapons stage 3 grants +4 gold, stage 4 grants a completed item, stage 5 grants a completed item +4 gold.
Vault of Assistance now also rewards Star Points, effectively giving a partial refund on the investment. This makes this Vault naturally cheaper to invest in than others.
Units
Wolfgang no longers get a Rush on first cast. Mana max reduced to 80 for first cast.
Dumblegore projectile speed increased
Dumblegore will now re-target in between orb casts if the initial target dies
Tidus damage reduced to 260 (main wave), from 300
AI adjusted so defensive/self-targeted skills will go off even when no enemy is currently targetable
Blook will now not possess targeted units that cannot attack.
Items
Cost Reduction now actually reduces max mana instead of using a different system. Cost Reduction now has a cap, and cannot reduce a skill's Mana to less than 1.
All War Banners now have one component's worth of base stats in addition to adding a Trait.
Shock Pendant now deals damage based on % of current HP rather than Max HP.
You can now right-click War Banners to see the trait information for the trait the Banner is for.
Instant-cast skills such as Backflip will have a slight delay after reaching max mana before being able to be used, so the mana bar can be seen as filling
Added a Backflip animation
Mana Battery base mana spread to 90% (from 85%)
Power Suit time to deactivation set to 20s (buff from 15s)
Perks
Impervious, Titan, and Gigantification hex modifiers will now never spawn on the edge spaces of the board.
PVP
PVP character selection now shows only 3 character bundles, but you can reroll each entry one time.
Buffed PVP Guard Captain's contract rewards.
PVP Impatient Monk causes overtime to come even faster.
Bugfixes
Fixed Vengeful Armaments not functioning properly.
Fixed Shelly Reptile bonus not working
Fixed some weirdness related to using Cosmic Observer hex & reptile bonuses
Fixed all trait recalculations taking twice as much CPU as needed (trivial most likely, but hey, everything counts)
Fixed the main menu Unlock panel notification (saying there is something new to unlock) not appearing at the correct times.
Fixed an issue where Overtime would start at different times depending on your combat speed.
Fixed an issue where modifying when Overtime starts (Impatient Monk) would also change the timing of certain combat triggers, such as an effect that starts "8 seconds into combat", sometimes skipping them entirely.
Fixed ordering of items in the Merge Book
Fixed restricted duplicators (such as rarity-based Duplicators) being consumed if applied to a Unit of the wrong type.
Fixed a "None Found" entry in the keyword section of the Compendium
Fixed Infuser storing charge across combats
Fixed Tentacles (and any others) not showing incoming Floating Damage Numbers
Fixed Stalkers getting their AI activated before teleporting, sometimes getting an attack off during their Stalker movement.
Fixed an event result in Path of Power having no text.
Fixed a calculation issue with Mage Spell Power reduction, which mostly resulted in spell power below 100% not having a negative effect on spells.
Blook description corrected to state the possessed unit is immune to Crowd Control
Fixed level up perks not being randomized properly when starting a 2nd run from the same session after abandoning a run
Fixed a niche issue with Mage twincasting and instant-cast skillbooks not triggering certain post-cast effects twice, such as Engineer ammo gain.
Fixed an issue that could cause some Units to attack more frequently after casting.
Fixed some random-targeted effects being able to target invisible units.
Increased Dumblegore's projectile collision size, hopefully mitigating some rare reports of his projectiles not connecting with targets.
Misc
Infuser and Shaman Totem will refund their charge value if the target dies while the projectile is in flight.
Optimized missile destruction logic
Added additional AI logging
Added safeguards to try to resolve a rarely reported issue where dead units still block the hex they died on.
Adjusted Beast Bite and Spiked Gauntlet multipliers to be consistent, function as the tooltip describes them to, and be additive with each other.
Teleporting or being pushed will now count as "moving one hex" for triggered effects.
Updated Sparky skill text for clarity.
Increased the cap on Infuser's count to 9999 Hotfix 1 Fixed an issue related to Chester's trait selection UI.
Fixed an issue with Star Crown in PVP.
Source
Changelog.gg summarizes and formats this update. How we read updates.
