What changed
0 fixes0 additions3 changes0 removals
changedChangesGeneral Players no longer drop their items on the ground upon death. Instead, a tombstone is created and the player's items are sealed inside. The items can then be looted in a similar fasion to a Treasure Chest. The tombstone will not be allowed to despawn until all items inside have been taken. The tombstone icon on the World Map no longer has a timer and instead always displays your most recent death location Players no longer have movement control while in the air Swapping weapons that are not of the same class (e.g. Sword to a Wand) will put all of your skills on cooldown Added a falling animation when players are not on the ground Added a 'shield' bar that overlaps the health bar when a player has an absorbtion buff to display how much remaining protection the player has Added new water-type mount: Rubber Ducky (Yellow and Black) Arrows now have a 50% chance to be consumed when auto attacking with a bow Arrows no longer have a 50% chance to get stuck into a monster (drop on death) Players that die while in the water will now float to the surface Players that get resurrected will regain 25% of the xp that they lost on death Added some new spell effects
changedFixesGeneral Absorbtion type buffs will now refresh to their full value if they are overwritten before expiring Players now stick to the ground a little better (mainly when running down slopes) Event-spawned bosses will no longer despawn before the event ends Status effect tooltips are now hidden when the status effect is removed Non-boss event mobs no longer gain health from unique threats Fixed Mana Well not restoring the proper amount of mana per tick Absorbtion status effects no longer block drowning and fatigue damage Players can no longer be resurrected in fatigue zones
changedPlayer misbehaving in chat?We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.
Tale of Toast changes
changedGeneral Players no longer drop their items on the ground upon death. Instead, a tombstone is created and the player's items are sealed inside. The items can then be looted in a similar fasion to a Treasure Chest. The tombstone will not be allowed to despawn until all items inside have been taken. The tombstone icon on the World Map no longer has a timer and instead always displays your most recent death location Players no longer have movement control while in the air Swapping weapons that are not of the same class (e.g. Sword to a Wand) will put all of your skills on cooldown Added a falling animation when players are not on the ground Added a 'shield' bar that overlaps the health bar when a player has an absorbtion buff to display how much remaining protection the player has Added new water-type mount: Rubber Ducky (Yellow and Black) Arrows now have a 50% chance to be consumed when auto attacking with a bow Arrows no longer have a 50% chance to get stuck into a monster (drop on death) Players that die while in the water will now float to the surface Players that get resurrected will regain 25% of the xp that they lost on death Added some new spell effects
changedGeneral Absorbtion type buffs will now refresh to their full value if they are overwritten before expiring Players now stick to the ground a little better (mainly when running down slopes) Event-spawned bosses will no longer despawn before the event ends Status effect tooltips are now hidden when the status effect is removed Non-boss event mobs no longer gain health from unique threats Fixed Mana Well not restoring the proper amount of mana per tick Absorbtion status effects no longer block drowning and fatigue damage Players can no longer be resurrected in fatigue zones
changedWe want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.
Winter Festivities Have Ended
The Winter Festival is now over, we hope all that participated had a good time!
Changes
General
Players no longer drop their items on the ground upon death. Instead, a tombstone is created and the player's items are sealed inside. The items can then be looted in a similar fasion to a Treasure Chest. The tombstone will not be allowed to despawn until all items inside have been taken.
The tombstone icon on the World Map no longer has a timer and instead always displays your most recent death location
Players no longer have movement control while in the air
Swapping weapons that are not of the same class (e.g. Sword to a Wand) will put all of your skills on cooldown
Added a falling animation when players are not on the ground
Added a 'shield' bar that overlaps the health bar when a player has an absorbtion buff to display how much remaining protection the player has
Added new water-type mount: Rubber Ducky (Yellow and Black)
Arrows now have a 50% chance to be consumed when auto attacking with a bow
Arrows no longer have a 50% chance to get stuck into a monster (drop on death)
Players that die while in the water will now float to the surface
Players that get resurrected will regain 25% of the xp that they lost on death
Added some new spell effects
Fixes
General
Absorbtion type buffs will now refresh to their full value if they are overwritten before expiring
Players now stick to the ground a little better (mainly when running down slopes)
Event-spawned bosses will no longer despawn before the event ends
Status effect tooltips are now hidden when the status effect is removed
Non-boss event mobs no longer gain health from unique threats
Fixed Mana Well not restoring the proper amount of mana per tick
Absorbtion status effects no longer block drowning and fatigue damage
Players can no longer be resurrected in fatigue zones
Player misbehaving in chat?
We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.
Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast