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Steam News13 November 20205y ago

Environment & Movement Update Video

Thank you to everyone who played the alpha demo for Tale Of A Wolf. Over the past 2 weeks I have been working hard to make improvements based on all the feedback I had received.

Full notes

Full Tale Of A Wolf update

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Performance
changedOver the past 2 weeks I have been working hard to make improvements based on all the feedback I had received.
changedThe top issues were the movement style & performance of the game, I have made optimisations in as many places as I can and also remade the control system to a more easier to navigate solution.
changedPreviously, you would control your wolf via root motion, this means the motion was baked into the animations and if you would like to turn around, you would literally have to do the full motion and turn around.
changedI have now replaced the root motion and handle the movement via scripts, this allows for a more responsive controller!

Tale Of A Wolf changes

changedOver the past 2 weeks I have been working hard to make improvements based on all the feedback I had received.
changedThe top issues were the movement style & performance of the game, I have made optimisations in as many places as I can and also remade the control system to a more easier to navigate solution.
changedPreviously, you would control your wolf via root motion, this means the motion was baked into the animations and if you would like to turn around, you would literally have to do the full motion and turn around.
changedI have now replaced the root motion and handle the movement via scripts, this allows for a more responsive controller!

Thank you to everyone who played the alpha demo for Tale Of A Wolf.

Over the past 2 weeks I have been working hard to make improvements based on all the feedback I had received.

The top issues were the movement style & performance of the game, I have made optimisations in as many places as I can and also remade the control system to a more easier to navigate solution.

Previously, you would control your wolf via root motion, this means the motion was baked into the animations and if you would like to turn around, you would literally have to do the full motion and turn around.

I have now replaced the root motion and handle the movement via scripts, this allows for a more responsive controller!

Thank you for your time, I look forward to sharing more progress with you in the future!

Best Regards,

Luke

Source

Steam News / 13 November 2020

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