Full notes
Full Taking London update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Fixes
- Gameplay
Taking London changes
The second of two major balance patches, that were agreed by the community as necessary to ensure server 2 does not experience any of the balance issues the first one did.
Balance patches
The mayor "efficiency" stat no longer grants a resource discount to construction, research or troop training; instead, it grants a resource production buff to the city the mayor is hired in.
This is seen as a way to encourage resource production and balancing across all cities, as previously a player could ferry a high-level mayor between all cities to receive troops at a massive discount, and then sell off excess resources in the market which hindered smaller players who must rely on the market to make gold
The "discount" system placed a soft cap on how large a mayor could get, since it was possible to reach a point where no further discount could be applied and it was useless to increase your mayor's attributes. This has now been fixed as the resource production buff is theoretically infinite!
General gameplay changes
You can now loot items and relics from defensive battles as well as offensive
Bug fixes
Fixed an issue where the equipped resource relic would duplicate into the mayor relic slot on server restart, where it would then bug and could not be removed
This patch now, hopefully, marks a period where all major fundamental changes to the game will stop, and a period of gentle tweaks and quality of life improvements will be made instead. Server two is now very much in the works so watch this space!
Source
Changelog.gg summarizes and formats this update. How we read updates.
