Full notes
Full Take On Mars update
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Repeated intro
Hello fellow Martians! We just released another update. This one fixes most of the bugs and issues that you all very kindly reported on the forums, so a BIG thank you goes out to you from the team! We are continuing to polish, bug-fix and are enjoying the sight of the game progressively becoming a complete product overall. Additionally, we have taken on board some suggestions such as adding auto-saves, which we agree are sorely missing. Expect those in an upcoming build. There is still some further polishing and bug-fixing to attend to, so without further ado, below is the change log. Please keep giving us feedback! It is greatly helping us in locating and fixing bugs and issues. Kind and friendly regards from the team!
What changed
- Gameplay
Take On Mars changes
14th December 2016 - Fixed potential blocker where after saving or loading a playing conversation would not continue - Added lighting system to ISS 9th December 2016 - Fixed possible crash in Mission 4 - States of dead crew-members sync between missions 2 and 4 - Added MML landing addons in mission 4 - Added a flare to players inventory in mission 4 (mission restart required) - Added more additional supplies in Mission 4 (mission restart required) - Fixed possible mission-breaking bug in mission 3 - Fixed air-zone glitch in Lost Outpost scenario (mission restart required) - Fixed Player inventory in all campaign missions (mission restart required) 7th December 2016 - Fixed potential division-by-zero crash with GetMaxVerticalFOV function - Fixed potential crash when saving game in Mission 5 6th December 2016 - Fixed possible terrain fall-trough in Missions 2 and 4 - Disabled Poptent folding in Missions 2 and 4 - Fixed killer steel bar in Mission 4 (mission restart required) - Player inventory does not count towards supply limit in Mission 4 - Adjusted music in Mission 2 - Renumbered mission names
Source
Changelog.gg summarizes and formats this update. How we read updates.
