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Steam News10 January 20251y ago

Patch_0111

# NewFeature - You can now adjust the fast battle speed in the settings, with options of [2x/2.5x/3x].

Full notes

Full Take Me To The Dungeon!! update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixed# NewFeature - You can now adjust the fast battle speed in the settings, with options of [2x/2.5x/3x]. # Fix - The system cap for most final result values, such as damage, armor, healing, and effect stacks, is now set to 1 billion. - Attempted to fix an issue where returning to the title screen after playing the same battle for too long could cause the game to freeze. - Attempted to fix an issue where using too many cards during a battle could cause the game to freeze. - The number in parentheses will no longer update after Frostbite is triggered. - Fixed an issue where the card order would still be pulled back after All In when the Auto Discard stack was sufficient. - Fixed an issue where removing Abyss cards still in the deck would prevent deck editing and cause the current deck to behave abnormally. - Fixed an issue where cards with "XX Strike" or "XX Principle" would be missing from the hand if the game was exited midway and progress was reloaded while in a main storyline dungeon. - Fixed an issue with incorrect English translations in the dialogue during the epilogue ending.

Take Me To The Dungeon!! changes

fixed# NewFeature - You can now adjust the fast battle speed in the settings, with options of [2x/2.5x/3x]. # Fix - The system cap for most final result values, such as damage, armor, healing, and effect stacks, is now set to 1 billion. - Attempted to fix an issue where returning to the title screen after playing the same battle for too long could cause the game to freeze. - Attempted to fix an issue where using too many cards during a battle could cause the game to freeze. - The number in parentheses will no longer update after Frostbite is triggered. - Fixed an issue where the card order would still be pulled back after All In when the Auto Discard stack was sufficient. - Fixed an issue where removing Abyss cards still in the deck would prevent deck editing and cause the current deck to behave abnormally. - Fixed an issue where cards with "XX Strike" or "XX Principle" would be missing from the hand if the game was exited midway and progress was reloaded while in a main storyline dungeon. - Fixed an issue with incorrect English translations in the dialogue during the epilogue ending.

# NewFeature - You can now adjust the fast battle speed in the settings, with options of [2x/2.5x/3x]. # Fix - The system cap for most final result values, such as damage, armor, healing, and effect stacks, is now set to 1 billion. - Attempted to fix an issue where returning to the title screen after playing the same battle for too long could cause the game to freeze. - Attempted to fix an issue where using too many cards during a battle could cause the game to freeze. - The number in parentheses will no longer update after Frostbite is triggered. - Fixed an issue where the card order would still be pulled back after All In when the Auto Discard stack was sufficient. - Fixed an issue where removing Abyss cards still in the deck would prevent deck editing and cause the current deck to behave abnormally. - Fixed an issue where cards with "XX Strike" or "XX Principle" would be missing from the hand if the game was exited midway and progress was reloaded while in a main storyline dungeon. - Fixed an issue with incorrect English translations in the dialogue during the epilogue ending.

Source

Steam News / 10 January 2025

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