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Steam News14 February 20251y ago

Operation: Smooth Jump!

Hello Cadets! Since the last update, I've been improving the combat memory management, especially the part dealing with destroying the units.

In this update1

Full notes

Full Takara Cards update

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What changed

1 fix1 addition5 changes0 removals
  • Fixes
  • Compatibility
  • Gameplay
  • Balance
changedHello Cadets!I've been testing the build with this fix for over ten days now, and the results are promising : I've already completed the game three times and not only has the bug not appeared, but I've also noticed improvements in some systems (especially when many things happen simultaneously).
changedHello Cadets!I've put build 108 with these improvements into the Open Beta. This build will stay in beta for another ten days in testing until they were made available to everyone.
addedHello Cadets!Other bugs and improvements have also been added:
fixedHello Cadets!Fixed a bug where some player attacks dealt more damage in Hard mode.
changedHello Cadets!Improvements to the Level Up system that avoid/fix certain bugs.
changedHello Cadets!Improvements and fixes to the turn system.

Takara Cards changes

changedI've been testing the build with this fix for over ten days now, and the results are promising : I've already completed the game three times and not only has the bug not appeared, but I've also noticed improvements in some systems (especially when many things happen simultaneously).
changedI've put build 108 with these improvements into the Open Beta. This build will stay in beta for another ten days in testing until they were made available to everyone.
addedOther bugs and improvements have also been added:
fixedFixed a bug where some player attacks dealt more damage in Hard mode.
changedImprovements to the Level Up system that avoid/fix certain bugs.

Hello Cadets!

Since the last update, I've been improving the combat memory management, especially the part dealing with destroying the units. I did this to improve the worst bug found so far: The game's soft-lock during enemy turns.

I've been testing the build with this fix for over ten days now, and the results are promising: I've already completed the game three times and not only has the bug not appeared, but I've also noticed improvements in some systems (especially when many things happen simultaneously).

I've put build 108 with these improvements into the Open Beta. This build will stay in beta for another ten days in testing until they were made available to everyone.

Other bugs and improvements have also been added:

  • Fixed a bug where some player attacks dealt more damage in Hard mode.

  • Improvements to the Level Up system that avoid/fix certain bugs.

  • Improvements and fixes to the turn system.

If you find any bugs, please report them in the forums. :) While we test this build together, I will turn my attention and time to further improvements, inspired by your feedback.

Thanks for all the reports, Cadets!

Source

Steam News / 14 February 2025

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