In preparation for the first update of Tainted Fate we've gathered all the feedback from your reviews, emails and youtube videos.
Full notes
Full Tainted Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Gameplay
UI and audio
addedIn preparation for the first update of Tainted Fate we've gathered all the feedback from your reviews, emails and youtube videos. We've taken your criticisms to heart and have discussed what we need to change in the story mode to make it more engaging in the first hour so you don't get bored with the game. It seems that players who play longer than an hour are more satisfied with the game, since that is when you start getting better power ups and more puzzles / gameplay elements. From what we've gathered: Dismemberment is too "samey" and "gets old quickly": We are going to add more dismemberment options. We've seen many people swing their arms horizontally trying to tear apart enemies. That does not work because you need to grab two individual parts of the body and pull them apart. We will add the ability to tear apart a single limb/part of the body so you will be able to just wave your hands like a maniac and torn body parts will fly all around you.
added"I don't know what I'm grabbing": We've added a highlight system (will go live in next update) so the body part you are currently touching is highlighted with an outline. This is a double edged sword since it makes the game more cartoony. We'll see what you think of it and possibly revert this feature.
added"Choosing rotation before teleport is not precise": When playing on an Oculus Rift in Front Facing mode, you can rotate the direction you are facing before teleporting. It seems you prefer just rotating by pressing the right trackpad left or right. We will add and option to choose the rotation method in the options menu. "The first minion you can spawn is useless and gets killed too quickly": We've added more health to your minion. We're thinking up possible other uses for him. He will probably be used to open locked paths. We will give him the ability to walk on surfaces the player can't teleport to. So you will need to spawn him on hot coals or lava and he will go and pull a lever to open a door for you. We will add gates that need two levers pulled at once to open them. You will need to spawn your minion to help you open them. "The graphics are muddy": We're preparing a Graphics Bump update that will enable a "Very High" textures settings. We're going to double the size of every single texture in the game with this setting. Textures that don't have a higher res version currently are being reworked. "Objects you can grab aren't useful in combat" Objects you throw at enemies will dismember their limbs (if thrown with enough force). We will periodically add the above listed features along with the other updates we have planned: -Arena Mode -Final Boss Redux -Collectibles and Achievements -Puzzles Galore -AI and Animation -New Game Plus -Voice Over Update -Dismemberment System 3.0 -Graphics Bump We can't promise we'll implement every single feature you request, but we'll certainly try. So you know we don't only think about the negative stuff in your reviews, we're very happy that not a single player has reported performance problems or crashes and many have enjoyed the story mode even in this early access state. Our mission is simple: to make a VR game you enjoy playing and are satisfied after you finish it. Through the upcoming updates we have planned we hope to reach this goal with as many of you as possible.
Tainted Fate changes
addedIn preparation for the first update of Tainted Fate we've gathered all the feedback from your reviews, emails and youtube videos. We've taken your criticisms to heart and have discussed what we need to change in the story mode to make it more engaging in the first hour so you don't get bored with the game. It seems that players who play longer than an hour are more satisfied with the game, since that is when you start getting better power ups and more puzzles / gameplay elements. From what we've gathered: Dismemberment is too "samey" and "gets old quickly": We are going to add more dismemberment options. We've seen many people swing their arms horizontally trying to tear apart enemies. That does not work because you need to grab two individual parts of the body and pull them apart. We will add the ability to tear apart a single limb/part of the body so you will be able to just wave your hands like a maniac and torn body parts will fly all around you.
added"I don't know what I'm grabbing": We've added a highlight system (will go live in next update) so the body part you are currently touching is highlighted with an outline. This is a double edged sword since it makes the game more cartoony. We'll see what you think of it and possibly revert this feature.
added"Choosing rotation before teleport is not precise": When playing on an Oculus Rift in Front Facing mode, you can rotate the direction you are facing before teleporting. It seems you prefer just rotating by pressing the right trackpad left or right. We will add and option to choose the rotation method in the options menu. "The first minion you can spawn is useless and gets killed too quickly": We've added more health to your minion. We're thinking up possible other uses for him. He will probably be used to open locked paths. We will give him the ability to walk on surfaces the player can't teleport to. So you will need to spawn him on hot coals or lava and he will go and pull a lever to open a door for you. We will add gates that need two levers pulled at once to open them. You will need to spawn your minion to help you open them. "The graphics are muddy": We're preparing a Graphics Bump update that will enable a "Very High" textures settings. We're going to double the size of every single texture in the game with this setting. Textures that don't have a higher res version currently are being reworked. "Objects you can grab aren't useful in combat" Objects you throw at enemies will dismember their limbs (if thrown with enough force). We will periodically add the above listed features along with the other updates we have planned: -Arena Mode -Final Boss Redux -Collectibles and Achievements -Puzzles Galore -AI and Animation -New Game Plus -Voice Over Update -Dismemberment System 3.0 -Graphics Bump We can't promise we'll implement every single feature you request, but we'll certainly try. So you know we don't only think about the negative stuff in your reviews, we're very happy that not a single player has reported performance problems or crashes and many have enjoyed the story mode even in this early access state. Our mission is simple: to make a VR game you enjoy playing and are satisfied after you finish it. Through the upcoming updates we have planned we hope to reach this goal with as many of you as possible.
In preparation for the first update of Tainted Fate we've gathered all the feedback from your reviews, emails and youtube videos. We've taken your criticisms to heart and have discussed what we need to change in the story mode to make it more engaging in the first hour so you don't get bored with the game. It seems that players who play longer than an hour are more satisfied with the game, since that is when you start getting better power ups and more puzzles / gameplay elements. From what we've gathered: Dismemberment is too "samey" and "gets old quickly": We are going to add more dismemberment options. We've seen many people swing their arms horizontally trying to tear apart enemies. That does not work because you need to grab two individual parts of the body and pull them apart. We will add the ability to tear apart a single limb/part of the body so you will be able to just wave your hands like a maniac and torn body parts will fly all around you.
"I don't know what I'm grabbing": We've added a highlight system (will go live in next update) so the body part you are currently touching is highlighted with an outline. This is a double edged sword since it makes the game more cartoony. We'll see what you think of it and possibly revert this feature.
"Choosing rotation before teleport is not precise": When playing on an Oculus Rift in Front Facing mode, you can rotate the direction you are facing before teleporting. It seems you prefer just rotating by pressing the right trackpad left or right. We will add and option to choose the rotation method in the options menu."The first minion you can spawn is useless and gets killed too quickly": We've added more health to your minion. We're thinking up possible other uses for him. He will probably be used to open locked paths. We will give him the ability to walk on surfaces the player can't teleport to. So you will need to spawn him on hot coals or lava and he will go and pull a lever to open a door for you. We will add gates that need two levers pulled at once to open them. You will need to spawn your minion to help you open them."The graphics are muddy": We're preparing a Graphics Bump update that will enable a "Very High" textures settings. We're going to double the size of every single texture in the game with this setting. Textures that don't have a higher res version currently are being reworked."Objects you can grab aren't useful in combat"Objects you throw at enemies will dismember their limbs (if thrown with enough force). We will periodically add the above listed features along with the other updates we have planned: -Arena Mode -Final Boss Redux -Collectibles and Achievements -Puzzles Galore -AI and Animation -New Game Plus -Voice Over Update -Dismemberment System 3.0 -Graphics Bump We can't promise we'll implement every single feature you request, but we'll certainly try. So you know we don't only think about the negative stuff in your reviews, we're very happy that not a single player has reported performance problems or crashes and many have enjoyed the story mode even in this early access state. Our mission is simple: to make a VR game you enjoy playing and are satisfied after you finish it. Through the upcoming updates we have planned we hope to reach this goal with as many of you as possible.