Full notes
Full Taimanin Squad update
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Repeated intro
Greetings, Captains.
What changed
- Events
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
Taimanin Squad changes
The maintenance for July 23rd, 2026, is complete.
Cara Cromwell's Login Event!
A login event is live where you can acquire various rewards, including "Fragment: Cara Cromwell", Premium Recruit Ticket, "Promotion Certificate: Grade 5", and Special Fragment Box, just by logging in for 30 days.
Log in during the event period to acquire rewards that will help you with your missions.
◇ Event Period: July 23rd, 2026, 15:00 (UTC) ~ September 6th, 2026, 14:59 (UTC)
Limited-Time Packages
A limited-time Step Up 'S' package has been released, where you can acquire better rewards as you progress in steps.
◇ Main Rewards: Character "[Legend] Nasara", Weapon "Unidentified Purple Ribbon" (Nasara)
◇ Sales Period: Until August 13th, 2026, 00:59 (UTC)
※ The character "[Legend] Nasara" and Weapon "Unidentified Purple Ribbon" (Nasara) will not be added to Premium or Special Recruit, or in Weapon Supply. But they will be added to the Assemble and Weapon Development list after September 17th, 2026. Please note that the schedule is subject to change, so refer to future notices for details.
New Bond Story & Bond Skill Added
New Bond Story: "Spring T, The Mysterious Super Model" (Takkain Koharu & Takkain Kaworu)
└ Bond Skill
Iron Flower: Electromagnetic Iron Chains
Assemble, Weapon Development Update
4-1. Assemble
A new character has been added to the Special Recruit.
◇ Added: [Legend] Cara Cromwell
※ Cara Cromwell fragments can be acquired from Exchange Post - Clan Token, Mileage, Gems.
4-2. Weapon Development
A new weapon has been added to Weapon Development.
◇ Added: [Legend] Scarlet Diadem
New Features Added
Lobby Random Display
A feature that allows display of random characters in the Lobby has been added.
When the feature is active, a random character in acquisition is displayed every time the lobby loads.
Character and Core Filtering
A sorting function by each stat has been added to the Character and Core filters.
Character Codex Introduction
"Introduction" button has been added to Codex - Character. This feature is only accessible for characters you currently own.
In-Game Changes
6-1. Arena Tower Season 2 Balance Adjustments
A new season of Arena Tower begins on August 1st. The following balance adjustments will be applied in the upcoming season.
└ The Max. HP of the bosses on every 10th floor will be increased, and HP-proportional damage taken will be significantly reduced. In return, their ATK will be slightly reduced.
└ The types of the bosses on every 10th floor will be changed.
└ The bosses on Floor 10 ([Armor] Rakshasa), Floor 20 (Commodus), and Floor 30 (Colossus of the Earth) will have their weakness counts reduced to 1. In return, these weaknesses will be changed to debuffs that are easier to accumulate exposure, such as Bleed, Poison, and Burn.
6-2. Battle Boost Ticket Purchase Location Changed
Battle Boost Tickets have been added to Exchange Post - Gems for permanent purchase.
Added a Battle Boost Ticket UI to both Main Story and Extermination deployment screens. You can now view your current balance and purchase more on the spot, similar to Energy.
6-3. Mission Control Ticket Purchase Limits Increased
The purchase limits for the discounted Mission Control Tickets in Exchange Post - Gems have been increased from 5 to 10.
Once all discounted purchase limits are exhausted, you can continue to purchase them unlimitedly at the regular price.
6-4. Max Account Rank Increased
The maximum Rank limit for each account has been increased from Rank 100 to Rank 130.
6-5. Merge Added
You can now merge Polishing Tools for High-Power Batteries, and vice versa.
Check Inventory - Item for the specific merge ratio.
6-6. Core Set Option Changes
└ Attack Booster Core Set
Before
ATK +30% for 2 turns at the start of the round
After
Grants Unremovable ATK +30% Buff at the start of the round
└ Enhanced Defense Core Set
Before
On Round Start, DEF +30% for 2 turns
After
Grants Unremovable DEF +30% Buff at the start of the round
Character Revisions
7-1. Kousaka Shizuru Skill Revisions
└ Skill 3 "Sprout Garden"
Before
Restores the HP of ALL allies by 25% of the target's Max. HP.
After recovery, if the target's HP is less than 35%, additionally restores 37.5%.
After
Restores the HP of ALL allies' HP.
If the target's HP is more than 35%, restores by 22.5% of the character's Max. HP.
If the target's HP is less than 35%, restores by 35% of the character's Max. HP.
└ Sprout Garden
Before
Restores the HP of ALL allies by 25% of the target's Max. HP
After
Restores the HP of ALL allies by 22.5% of the character's own Max. HP.
7-2. Amamiya Shishui Skill Revisions
└ Skill 3 "Wave Art: Arrowing Light"
Before
If the target has 3 or more Buffs, removes all the Buffs before the attack.
Damage increases in proportion to DEF.
After
If the target has 2 or more Buffs, removes all the Buffs before the attack.
Grants Shield equal to 190% of the character's DEF to 2 allies with the lowest HP except self after the attack.
Damage increases in proportion to DEF.
└ Wave Art: Arrowing Light
Before
Removes all of the target's Buffs before the attack.
Damage increases in proportion to DEF.
After
Removes all the target's Buffs before the attack.
Grants Shield equal to 205% of the character's DEF to an ally with the highest ATK except self after the attack.
Damage increases in proportion to DEF.
└ Passive Skill "Guardian's Touchdown"
Before
If HP is less than 50%, grants (2) Protective Shields when attacked.
After
If HP is less than 50%, grants (2) Protective Shields to the character when hit.
If the enemy uses a Debuff Block skill, decreases the duration of ALL enemies' Debuff Block Buff by 1 turn(s). [Always-active passive effect regardless of cooldown]
└ Guardians's Touchdown
Before
If HP is less than 50%, grants (3) Protective Shield when hit.
After
If HP is less than 50%, grants (3) Protective Shield to the character when hit.
If the enemy uses a Debuff Block skill, decreases the duration of ALL enemies' Debuff Block Buff by 1 turn(s). [Always-active passive effect regardless of cooldown]
7-3. Kikuchi Aoi Skill Revisions
Fixed an error in the skill description to accurately reflect the effect, which was already functioning correctly in-game.
└ Sound Art: Dolce
Before
Everytime the character gains a Buff, reduces Cooldown by 1 turn(s). [Always-active passive effect regardless of cooldown]
After
Everytime the character gains a Buff, reduces the Cooldown of all skills by 1 turn(s). [Always-active passive effect regardless of cooldown]
7-4. Specific Skill Revisions
Improved the skill descriptions for these effects to be more intuitive.
Before
Attacks (n) random enemies.
After
Performs (n) additional attacks. Each additional attack targets random enemies.
Game Improvements & Bug Fixes
└ Improved so that when using Bulk Sell for Character and Core at maximum capacity, the UI will no longer automatically close after selling.
└ Added the feature to drag and reorder characters already set on the deployment slots.
└ Improved so that duplicate deployment is possible for characters below Rare (Common, Uncommon) on the deployment slots.
└ Improved the Repeat Battle Queue so that characters who have reached their max level are no longer displayed.
└ Added an input acceleration effect when holding down the [+] and [-] buttons.
└ Added displays for your personal Highest Floor Reached and Turn Count for the current season of the Arena Tower.
└ Fixed typos and improved awkward phrasing.
Thank you.
Source
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