Full notes
Full Taimanin Squad update
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Repeated intro
Hello, Captains.
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Store
- Maps
Taimanin Squad changes
The maintenance for May 28th, 2026, is complete.
Eleonor's Login Event!
A login event is live where you can acquire various rewards, including "Fragment: Eleonor", Premium Recruit Ticket, "Promotion Certificate: Grade 5", Special Fragment Box, just by logging in for 30 days.
Log in during the event period to acquire rewards that will help you with your missions.
◇ Event Period: June 1st, 2026, 15:00 (UTC) ~ July 15th, 2026, 14:59 (UTC)
Limited-Time Packages
A limited-time Step Up 'S' package has been released, where you can acquire better rewards as you progress in steps.
◇ Main Rewards: Character '☆5 Cara Cromwell', Exclusive Weapon 'Scarlet Diadem' (Cara)
◇ Sales Period: Until June 18th, 2026, 00:59 (UTC)
※ The character '☆5 Cara Cromwell' and Exclusive Weapon 'Scarlet Diadem' will not be added to Premium or Special Recruit, or in Weapon Supply. But they will be added to the Assemble and Weapon Development list after July 23rd, 2026. Please note that the schedule is subject to change, so refer to future notices for details.
Assemble & Weapon Development List Update
3-1. Assemble
New characters have been added to the Assemble.
◇ Added: ☆5 Eleonor, ☆3 Tremor
※ Eleonor fragments can be acquired from Exchange Post - Clan Token, Mileage, Gems.
※ Tremor fragments can be acquired from Exchange Post - Mileage or from Main Story - Episode 2 - Chatper 10.
3-2. Weapon Development
A new weapon has been added to the Weapon Development.
◇ Added: [Legendary] Tear of Rusalka
New Chapter Opens!
Episode 2 - Chapter 10 has been newly added to the Main Story, and a new set option can be acquired as a reward.
└ ATK Booster (Set 4): Grants ATK +30% for 2 turns at the start of a round.
New Core parts can also be obtained from the Mileage Core Box.
Character Revisions
5-1. Noah Brown Skill Revision
└ Skill 2: "Randolf's Nightmare"
Before
Takes the ground with her nails and hurls a claw-shaped aura at the enemy.
Target hit is inflicted with (10%) Bleed at a 95% chance.
Duration: 3 turn(s)
After
Scratches the ground violently with claws to unleash a claw-shaped sword aura toward the enemy.
Target hit is inflicted with (10%) Bleed at a 95% chance.
If Cara Cromwell is deployed, target is guaranteed to be inflicted with (10%) Bleed.
Duration: 3 turn(s)
If Cara Cromwell is deployed, performs Joint Attack together.
Additionally, a typo in the displayed probability for this skill has been corrected to reflect its actual, properly working in-game value.
Before
If the target's HP is below 5%, deals Instant Death at a fixed chance of 60%.
After
If the target's HP is less than 10%, inflicts Instant Death at a fixed chance of 60%.
5-2. Ingrid Skill Revision
└ Skill 2: "Evil Flame Slash"
Before
If the target is inflicted with Burn, performs an Additional Attack 2 times, and if an Additional Attack is performed, performs a (75%) Burn Debuff Explode attack.
After
If the target is inflicted with Burn, performs an Additional Attack 2 times, and if an Additional Attack is performed, performs a (75%)Burn Debuff Explode attack.
If the target's SPD is higher than the character's, damage dealt increases based on the difference.
└ Skill 3: "Gniel's Evil Flames"
Before
If the target's HP is less than 50%, inflicts (22.5%) Weaken at a 80% chance.
Duration: 2 turns
After
If the target's HP is less than 50%, inflicts (22.5%) Weaken at a 80% chance.
Duration: 2 turns
If the target's SPD is higher than the character's, damage dealt increases based on the difference.
└ Skill 4: "Black Flame Hell Knight"
Before
When attacking an enemy with Weaken, performs a (15%) DEF Penetrate attack.
When attacking an enemy with Burn, inflicts a (75%) Heal Reduction at a 25% chance.
Duration: 2 turns
After
When attacking an enemy with Weaken, performs a (15%) DEF Penetrate attack.
When attacking an enemy with Burn, inflicts a (75%) Heal Reduction.
Duration: 2 turn(s)
If not attacked during the enemy's turn or is hit by an all-target attack during the enemy's turn, grants (1) Protective Shield to 1 ally with the highest ATK, excluding self.
Duration: 2 turn(s)
└ Ingrid's Weapon: "Kurayami"
Before
Possession Effect: SPD +2.4%
After
Possession Effect: ATK +4.7%
Additionally, a missing probability description that was active in-game but omitted from the text has been added to the skill description of "Kurayami".
Before
When defeating the target with this skill, ALL enemies are inflicted with Burn.
After
When defeating the target with this skill, ALL enemies are inflicted with Burn at a 90% chance.
New Features in the game
Upgrade All Feature
A feature has been added allowing you to upgrade the grades of multiple characters simultaneously.
Characters to be upgraded can be selected in bulk by grade, and materials used for the upgrade can also be selected in bulk by grade.
During upgrades, materials will only be consumed as much as required.
In-Game Changes
7-1. Team Deployment Effects Added
Team deployment effects have been added as follows.
Before
When all the deployed characters share the same type, except for the Balanced Type, all characters' HP and ATK increase by 10%, and the chance to inflict debuffs by 50%.
After
When all the deployed characters share the same type, except for the Balanced Type, all characters' HP and ATK increase by 10%, and the chance to inflict debuffs by 50%.
When all the deployed characters have different types from each other, all the characters' HP and ATK increase by 10%.
This information can be reviewed under Guide - Combat - Team Formation Effect in-game.
7-2. Lobby Interactions Added
Touching a character placed in the lobby will now trigger reaction animations according to set motions, instead of just voice lines.
Additionally, Rare rarity characters that have a Bond can now be set as profile portraits and placed in the lobby.
◇ Added Targets: Yatsu Kuro, Akiyama Tatsuro, Kasahara Tatsumi, Lilim, Minasaki, Shirayuki, Makishima Ayame, Kasumigaoka Rikka, Amadare Natsume
※Some characters' reaction animations may not trigger for specific motions.
7-3. Products Added to Mileage Exchange Post
A new product has been added, allowing you to choose and acquire 1 of the Legendary characters available through Special Recruit. (Can be purchased once every 30 days)
A product has been added, allowing you to purchase the active Pickup Epic character once during its Pickup Recruit period. (Can be purchased once per Pickup Recruit period)
7-4. Core Crafting Material Adjustments
The following Core set parts have been adjusted to convert at a 1:1 exchange ratio during crafting.
"Core Parts: HP" ↔ "Core Parts: Heal"
"Core Parts: ATK" ↔ "Core Parts: Attack Booster"
7-5. Arena & Balance Set Effect Buffs
The "Arena Damage Reduction Effect" for Arena sets (Debuff RES, Debuff Infliction) has been buffed from 25% to 35%.
The "HP, ATK, and DEF Increase Effect" for Balance sets has been buffed from 10% to 15%.
7-6. Tactical Training Map Changes
The map design for Tactical Training has been newly updated.
Improvements and bug fixes
└ Improved the system so that units of Rare rarity or higher are automatically locked upon initial acquisition.
└ Improved energy recharging so that if you possess Energy Drinks, the Energy Drink usage window is displayed with priority.
└ Improved the Arena post-match sequence so you can now rewatch matches by pressing the Replay button at the bottom left of the results screen.
└ Fixed "[Wedding] Yatsu Murasaki" skirt animation issues during skill activation.
└ Added a "Claim All" button to event missions to allow players to claim mission completion rewards all at once.
└ Changed the default state of the "Include items during Auto-Fill" checkbox to unchecked when selecting materials in Character - Training and Skill.
└ Fixed an issue where counterattacks would occasionally fail to trigger.
└ Fixed an issue where certain character models displayed incorrectly upon revival.
└ Fixed an issue where characters appeared overly bright on the character page when the "Garden of Vows" lobby theme was applied.
└ Fixed an issue under certain environments where Fuuma Tokiko's face displayed incorrectly during her skill animation.
└ Fixed an issue in the Auto-Battle settings where the target priority option "Lowest Remaining HP First" was not applying properly.
└ Corrected the text in Chapter 3 Boss Hydra's Challenge Mode description for Difficulty 9, which was previously written in honorifics. (Korean language fix)
Thank you.
Source
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