Full notes
Full Tails update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone. We've fixed most of the issues that users reported after the launch. Both the main game and the demo has been updated with the following changes Added
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Performance
Tails changes
Audio cues on pickup lantern spawn
Countdown time sound when timer is running out
Combo time play space multiplier: The bigger the room, the longer before the combo runs out.
Fixed
Default ceiling height is automatically set to 180 cm the first time you run the game. Before the default value was set to 0 cm, which caused lanterns to spawn on the floor if the height was not manually set.
Navigation arrow powerup duration is now a little longer
Turned down SuperSampling on start screen. Performance should be a lot better.
Removed
Time attack difficulties removed for balancing purposes. Now there is only a single time attack mode. Note that there was no actual difference before. The difficulties were just leftovers that was going to be removed anyways.
Note: You can set the games "ceiling" height in the start menu (and main menu) by pressing the shoulder button (above the trackpad). Further instructions are found to the right of the Tails logo in-game. This is also useful if you have kids playing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
