In this update8
Full notes
Full Tailor Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Workshop
- Compatibility
Tailor Simulator changes
Hello Tailors,
Major Update #2 is coming at the end of May or in the first days of June, and here is your first look at what is on the way. The full detailed announcement will be live on release day. Thank you for your support, your reviews, and every piece of feedback. It all matters more than you know.
TL;DR
Customers can browse your store and buy clothing directly
You can hire and manage staff with their own routines
Furniture can be assigned as Work Stations, Sales Stands, or both
A new Management App lets you set prices, manage staff, and track stats
New furniture pieces are arriving alongside the Retailing system
What's Coming in Major Update #2
Retailing Features
Customers can now browse your shop and purchase clothing directly from designated furniture pieces.
Staff Feature
Two new staff roles are coming: a Cashier who handles orders and payments, and a Tailor who manages production from a task list you configure.
Steam post image
Furniture Feature
Furniture pieces can now be assigned roles: Work Station, Sales Stand, or both, each changing how staff and customers interact with them.
Management App
Set base prices per clothing type, hire and fire staff, and track your workshop stats across multiple time ranges, all from one in-game app.
New Content and Furniture
Several new furniture pieces are being added as part of the Retailing system.
If you have suggestions or want to join the closed beta before release, send us an email at muhammet@zoady.net We have limited spots, so do not wait too long. You can also reach us anytime through our social media channels below.
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Source
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