Full notes
Full Taiko Frenzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Maps
- Events
Taiko Frenzy changes
Taiko Frenzy is taking part of the Steam Rhythm Fest this year so now is the perfect time to get your hands on the game with a nice 20% discount.
It's the occasion for us to release our new update with a couple of fixes and new features for the game and the song editor!
Game updates
Spanish language support: all the game has been translated into Spanish
Custom song new features support: start offset and floating BPM
Bug fix and optimizations for Services connection
Bug fix for currency not being gained in certain conditions
Bug fix for UI animations not playing at the correct framerate
Bug fix for inventory equipment not correctly applied between launches
TF Editor updates
Beatsaber map parsing optimizations
osu! taiko map parsing optimizations
Floating BPM support, you can now set BPM with decimals. It also works for BPM Events.
Start offset support
Track scan: when you open a project, your track will be scanned to detect potential issues (like overlapping notes) and fix it
BPM Event time signature: you can now set the amount of beats per bar for each BPM Event
Bug fix for BPM Events that broke the grid generation / notes timings
Source
Changelog.gg summarizes and formats this update. How we read updates.
