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Steam News6 January 20251y ago

Update Notes for Build 01.06.2025

-Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even t

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What changed

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  • Maps
changedOptimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out -Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds -Fixed being able to click on floor puzzles even if the player character was not standing on them -Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving -Fixed map station puzzles sometimes being active for one frame when they come on screen -Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save -Tweaked some camera zones in the Bonus area to avoid jerky camera motions -Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols -Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic -Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene

Taiji changes

changedOptimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out -Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds -Fixed being able to click on floor puzzles even if the player character was not standing on them -Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving -Fixed map station puzzles sometimes being active for one frame when they come on screen -Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save -Tweaked some camera zones in the Bonus area to avoid jerky camera motions -Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols -Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic -Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene

-Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out -Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds -Fixed being able to click on floor puzzles even if the player character was not standing on them -Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving -Fixed map station puzzles sometimes being active for one frame when they come on screen -Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save -Tweaked some camera zones in the Bonus area to avoid jerky camera motions -Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols -Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic -Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene

Source

Steam News / 6 January 2025

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