What changed
0 fixes0 additions1 change0 removals
changedOptimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out -Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds -Fixed being able to click on floor puzzles even if the player character was not standing on them -Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving -Fixed map station puzzles sometimes being active for one frame when they come on screen -Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save -Tweaked some camera zones in the Bonus area to avoid jerky camera motions -Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols -Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic -Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene
Taiji changes
changedOptimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out -Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds -Fixed being able to click on floor puzzles even if the player character was not standing on them -Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving -Fixed map station puzzles sometimes being active for one frame when they come on screen -Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save -Tweaked some camera zones in the Bonus area to avoid jerky camera motions -Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols -Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic -Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene
-Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out -Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds -Fixed being able to click on floor puzzles even if the player character was not standing on them -Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving -Fixed map station puzzles sometimes being active for one frame when they come on screen -Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save -Tweaked some camera zones in the Bonus area to avoid jerky camera motions -Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols -Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic -Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene