What changed
1 fix0 additions0 changes0 removals
fixedFixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed area complete torch particles obviously starting their animation when coming on screen (Still seems to happen sometimes, but I can't determine why) -Map was still rendering when inactive, if the player had not looked at the map yet this session -Orbiting bridges in Endgame area no longer updated when they are off-screen -Optimizations to rendering and CPU for the black ending -Fix a bit of flickering architecture in the Plateaus area -Fixed some collision in the dry river bed
Taiji changes
fixedFixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed area complete torch particles obviously starting their animation when coming on screen (Still seems to happen sometimes, but I can't determine why) -Map was still rendering when inactive, if the player had not looked at the map yet this session -Orbiting bridges in Endgame area no longer updated when they are off-screen -Optimizations to rendering and CPU for the black ending -Fix a bit of flickering architecture in the Plateaus area -Fixed some collision in the dry river bed
-Fixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed area complete torch particles obviously starting their animation when coming on screen (Still seems to happen sometimes, but I can't determine why) -Map was still rendering when inactive, if the player had not looked at the map yet this session -Orbiting bridges in Endgame area no longer updated when they are off-screen -Optimizations to rendering and CPU for the black ending -Fix a bit of flickering architecture in the Plateaus area -Fixed some collision in the dry river bed