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Steam News10 December 20241y ago

Update Notes for Build 12.10.2024.6

-Fixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the

Full notes

Full Taiji update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed area complete torch particles obviously starting their animation when coming on screen (Still seems to happen sometimes, but I can't determine why) -Map was still rendering when inactive, if the player had not looked at the map yet this session -Orbiting bridges in Endgame area no longer updated when they are off-screen -Optimizations to rendering and CPU for the black ending -Fix a bit of flickering architecture in the Plateaus area -Fixed some collision in the dry river bed

Taiji changes

fixedFixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed area complete torch particles obviously starting their animation when coming on screen (Still seems to happen sometimes, but I can't determine why) -Map was still rendering when inactive, if the player had not looked at the map yet this session -Orbiting bridges in Endgame area no longer updated when they are off-screen -Optimizations to rendering and CPU for the black ending -Fix a bit of flickering architecture in the Plateaus area -Fixed some collision in the dry river bed

-Fixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed area complete torch particles obviously starting their animation when coming on screen (Still seems to happen sometimes, but I can't determine why) -Map was still rendering when inactive, if the player had not looked at the map yet this session -Orbiting bridges in Endgame area no longer updated when they are off-screen -Optimizations to rendering and CPU for the black ending -Fix a bit of flickering architecture in the Plateaus area -Fixed some collision in the dry river bed

Source

Steam News / 10 December 2024

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