What changed
0 fixes3 additions2 changes0 removals
addedAn eternal night full of ghosts and spectacles!If you feel like you have completed the internet and are looking for something new, read on. Enough jibberish bullshit and to the point:
addedAn eternal night full of ghosts and spectacles!Testing a new feature! Them ghosts! TagTime is supposed to be a casual and quick take on asym multiplayer, but right now, it feels shitty when you are killed as a Runt and turn into a tame wisp. You feel left out of the game like you are playing some try-hard Counter Strike.
changedAn eternal night full of ghosts and spectacles!The theses are: - Ghosts will make Runts more active despite being dead. - Ghosts can scout the map quickly to locate monsters. - Ghosts, with their speed, can activate the harvest multiplier for living Runts more easily. - Ghosts can help living Runts escape monsters by assisting with barricade building. - Ghosts can begin fortifying an egg or cauldron, making it easier for Runts to break it.
changedAn eternal night full of ghosts and spectacles!Currently, egg capture isn’t very common since Runts want to have enough resources (and power-ups) before attempting it. We hope that ghosts will help build barricades to encourage more egg captures. These more active ghosts will also impact game balance. They should help equalize the power curve, as monsters' power increases with number of dead Runts.
addedAn eternal night full of ghosts and spectacles!If you want to try out the new feature and see how it impacts the game, join us this Friday the 15th of November at 10 pm CET! The playtest link will appear on the Steam page.
TagTime changes
addedIf you feel like you have completed the internet and are looking for something new, read on. Enough jibberish bullshit and to the point:
addedTesting a new feature! Them ghosts! TagTime is supposed to be a casual and quick take on asym multiplayer, but right now, it feels shitty when you are killed as a Runt and turn into a tame wisp. You feel left out of the game like you are playing some try-hard Counter Strike.
changedThe theses are: - Ghosts will make Runts more active despite being dead. - Ghosts can scout the map quickly to locate monsters. - Ghosts, with their speed, can activate the harvest multiplier for living Runts more easily. - Ghosts can help living Runts escape monsters by assisting with barricade building. - Ghosts can begin fortifying an egg or cauldron, making it easier for Runts to break it.
changedCurrently, egg capture isn’t very common since Runts want to have enough resources (and power-ups) before attempting it. We hope that ghosts will help build barricades to encourage more egg captures. These more active ghosts will also impact game balance. They should help equalize the power curve, as monsters' power increases with number of dead Runts.
addedIf you want to try out the new feature and see how it impacts the game, join us this Friday the 15th of November at 10 pm CET! The playtest link will appear on the Steam page.
An eternal night full of ghosts and spectacles!
It's November in Denmark, which means two-thirds of the day is utter and complete darkness. It's cold and wet, with a heavy mass of grey clouds suppressing the sky and sun. We haven't seen a beam of sunlight in weeks. This means it's the perfect time to get blasted by the artificial light of the monitors! Get some binging going, surf the net and game that shit up!
If you feel like you have completed the internet and are looking for something new, read on. Enough jibberish bullshit and to the point:
Testing a new feature! Them ghosts! TagTime is supposed to be a casual and quick take on asym multiplayer, but right now, it feels shitty when you are killed as a Runt and turn into a tame wisp. You feel left out of the game like you are playing some try-hard Counter Strike.
To counter this, we're changing what happens when a Runt dies. Now, when killed, a Runt will turn into a ghost. In ghost form, you move faster and can still gather resources and build. However, you cannot break eggs or free the cauldron. If you’re hit by a monster, you become temporarily stunned.
The theses are: - Ghosts will make Runts more active despite being dead. - Ghosts can scout the map quickly to locate monsters. - Ghosts, with their speed, can activate the harvest multiplier for living Runts more easily. - Ghosts can help living Runts escape monsters by assisting with barricade building. - Ghosts can begin fortifying an egg or cauldron, making it easier for Runts to break it.
Currently, egg capture isn’t very common since Runts want to have enough resources (and power-ups) before attempting it. We hope that ghosts will help build barricades to encourage more egg captures. These more active ghosts will also impact game balance. They should help equalize the power curve, as monsters' power increases with number of dead Runts.
If you want to try out the new feature and see how it impacts the game, join us this Friday the 15th of November at 10 pm CET! The playtest link will appear on the Steam page.
For feedback, join the discord: https://discord.gg/mE6K9nyYsx