In this update1
Full notes
Full TAGLINE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
TAGLINE changes
Hello again!
It's the NOTH team (Alex and Oscar) with yet another patch to improve the TAGLINE demo! We've gotten a lot of feedback we wanted to address, mainly regarding difficulty. The demo was presenting mid to late game challenges; so we took a look at balancing.
Note your saves will be deleted; but this is probably the last time the demo is affected. At this point in development the demo will be receiving less love; most of our time moving forward is going to be focused on getting the game release ready!
Here's a list of some notable tweaks:
Adjusted spawn rate and score requirements for combat.
Changed properties of Waveform, Compressor, and Reverb to assist in combat:
Perform headshots with Waveform for a damage bonus.
Reverb shots can penetrate through targets.
Compressor weakens enemy defenses.
Balanced terminal challenge difficulty.
Minor visual bugs fixed; muzzle flashes, particles, ect.
Small bugs, balances, and inconsequential things!
As always thanks for playing! Make sure to wishlist the game and tell your friends; every new player fuels our fiery pilgrimage towards release!
Talk to you soon- The NOTH Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
