GAME INTRODUCTION The introduction to the game was, to be fair, something awkward and weird and kind of inherited from the mobile days of the game. We did something about that. About time, huh.
Full notes
Full Taekwondo Grand Prix update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Balance
Gameplay
Store
changedSCORE BALANCING & RESULT SCREEN MMRFirst. The reward for winning a match and the penalty for losing one wasn’t quite balanced in the way we wanted it to be. So we rebalanced it, slightly. Second. Winning or losing - your reward or penalty in the score is now more visible and readable. Check it out in your result screen next time you finish a match.
addedMATCHMAKING 1: PRACTICE MODEIf you loved having nothing to do in the game while matchmaking - this is a sad update for you. Don’t worry, we’ll rip that bandaid off together, okay? Ready? Steady? Kapaow! Queueing up for a match now offers active practice mode.
addedMATCHMAKING 2: NEW ARENAOne could argue that the use of “NEW” is a bit exaggerated here. We simply dimmed the lights in the Dojang arena. But hey, this is in the world of games and far bigger games have gotten away with far lesser cosmetic changes and called it an E X P A N S I O N. So, here we are. A new arena. Awesome!
addedANIMATIONS 1: K.O. CELEBRATIONAs if winning by K.O. didn’t feel awesome enough for you - and embarrassing enough for the losing part - we just added celebrating animations to the winner. Then again, if you’re a good sport about losing, you’ll enjoy the new content as well. Because that’s who we are. A bunch of good losers. Yeah.
addedANIMATIONS 2: IMPACTHitting someone with a kick should feel awesome. Rewarding. Juicy. Intense. Moist. Flashy. Cool. We added some more impact animations on successful kicks.
Taekwondo Grand Prix changes
changedFirst. The reward for winning a match and the penalty for losing one wasn’t quite balanced in the way we wanted it to be. So we rebalanced it, slightly. Second. Winning or losing - your reward or penalty in the score is now more visible and readable. Check it out in your result screen next time you finish a match.
addedIf you loved having nothing to do in the game while matchmaking - this is a sad update for you. Don’t worry, we’ll rip that bandaid off together, okay? Ready? Steady? Kapaow! Queueing up for a match now offers active practice mode.
addedOne could argue that the use of “NEW” is a bit exaggerated here. We simply dimmed the lights in the Dojang arena. But hey, this is in the world of games and far bigger games have gotten away with far lesser cosmetic changes and called it an E X P A N S I O N. So, here we are. A new arena. Awesome!
addedAs if winning by K.O. didn’t feel awesome enough for you - and embarrassing enough for the losing part - we just added celebrating animations to the winner. Then again, if you’re a good sport about losing, you’ll enjoy the new content as well. Because that’s who we are. A bunch of good losers. Yeah.
addedHitting someone with a kick should feel awesome. Rewarding. Juicy. Intense. Moist. Flashy. Cool. We added some more impact animations on successful kicks.
GAME INTRODUCTION
The introduction to the game was, to be fair, something awkward and weird and kind of inherited from the mobile days of the game. We did something about that. About time, huh.
SCORE BALANCING & RESULT SCREEN MMR
First. The reward for winning a match and the penalty for losing one wasn’t quite balanced in the way we wanted it to be. So we rebalanced it, slightly. Second. Winning or losing - your reward or penalty in the score is now more visible and readable. Check it out in your result screen next time you finish a match.
MATCHMAKING 1: PRACTICE MODE
If you loved having nothing to do in the game while matchmaking - this is a sad update for you. Don’t worry, we’ll rip that bandaid off together, okay? Ready? Steady? Kapaow! Queueing up for a match now offers active practice mode.
MATCHMAKING 2: NEW ARENA
One could argue that the use of “NEW” is a bit exaggerated here. We simply dimmed the lights in the Dojang arena. But hey, this is in the world of games and far bigger games have gotten away with far lesser cosmetic changes and called it an E X P A N S I O N. So, here we are. A new arena. Awesome!
ANIMATIONS 1: K.O. CELEBRATION
As if winning by K.O. didn’t feel awesome enough for you - and embarrassing enough for the losing part - we just added celebrating animations to the winner. Then again, if you’re a good sport about losing, you’ll enjoy the new content as well. Because that’s who we are. A bunch of good losers. Yeah.
ANIMATIONS 2: IMPACT
Hitting someone with a kick should feel awesome. Rewarding. Juicy. Intense. Moist. Flashy. Cool. We added some more impact animations on successful kicks.
FONT SUPPORT
Letters are important. So are special characters and symbols and most of all - your names. We love your names. Our font did not reflect this love. Now it does.
BONUS: CLOTH
Apparently, our Art Director spent some time exploring some kind of cloth animation for the leaderboard. That’s on the menu screen. Apparently, that was “totally necessary”. And apparently, it only took a “reasonable amount of time” to implement it. So, apparently, it’s in the game now. Leaderboard cloth. It’s a thing. PS. Our Art Director’s name in the game is Filip. Extra kudos for beating him.