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Steam News16 April 20197y ago

UPDATES IN MAY!

Yes! Grand stuff is coming your way and we are really excited to take the Taekwondo Grand Prix to the next level. Here’s what to expect! KNOCK OUT It’s never really over until it’s really over!

Full notes

Full Taekwondo Grand Prix update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedKNOCK OUTIt’s never really over until it’s really over! This powerful move can turn an entire match around (and finish it) and is the perfect way to punish aggressive players not minding their stamina.
addedKICKSLooking for kicks? We got them. All kinds of kicks for you here. High kicks. Low kicks. TURNING kicks! Most importantly, we’ve got some brand new kicks for you. 7 of them, actually. Kicks, that is. Anything else, look somewhere else but if it's kicks that you’re looking for - we got kicks.
changedSTAMINA SYSTEM OVERHAULWe’re very happy about our “stamina-instead-of-health-bar”, and have of course explored it further. Some kicks will drain stamina from your opponent, the instant or over-time cost for a move is revamped so yeah, better get that cardio going.
addedCONTROLS (+ INPUT BUFFERING)Controls are almost entirely remapped. Kicks are not where they used to be and a bunch of new, excellent moves, have been put in there. We also solved a bunch of technical issues with the previous version.
addedCONTROLS (OVERVIEW)Who thought martial arts could be so complicated? Well, with new moves, remapped controls and all that new and good stuff in the game - we had to update the pause menu overview. It’s juicy now. And informative.
addedBADGES & MMREver felt confused regarding how the ranking system and badges work? You might find comfort in the fact that so did we. Jokes aside, it wasn’t as clear as we wished it to be, so we made it more transparent, created new badges and added a progress bar.

Taekwondo Grand Prix changes

changedIt’s never really over until it’s really over! This powerful move can turn an entire match around (and finish it) and is the perfect way to punish aggressive players not minding their stamina.
addedLooking for kicks? We got them. All kinds of kicks for you here. High kicks. Low kicks. TURNING kicks! Most importantly, we’ve got some brand new kicks for you. 7 of them, actually. Kicks, that is. Anything else, look somewhere else but if it's kicks that you’re looking for - we got kicks.
changedWe’re very happy about our “stamina-instead-of-health-bar”, and have of course explored it further. Some kicks will drain stamina from your opponent, the instant or over-time cost for a move is revamped so yeah, better get that cardio going.
addedControls are almost entirely remapped. Kicks are not where they used to be and a bunch of new, excellent moves, have been put in there. We also solved a bunch of technical issues with the previous version.
addedWho thought martial arts could be so complicated? Well, with new moves, remapped controls and all that new and good stuff in the game - we had to update the pause menu overview. It’s juicy now. And informative.

Yes! Grand stuff is coming your way and we are really excited to take the Taekwondo Grand Prix to the next level. Here’s what to expect!

KNOCK OUT

It’s never really over until it’s really over! This powerful move can turn an entire match around (and finish it) and is the perfect way to punish aggressive players not minding their stamina.

KICKS

Looking for kicks? We got them. All kinds of kicks for you here. High kicks. Low kicks. TURNING kicks! Most importantly, we’ve got some brand new kicks for you. 7 of them, actually. Kicks, that is. Anything else, look somewhere else but if it's kicks that you’re looking for - we got kicks.

STAMINA SYSTEM OVERHAUL

We’re very happy about our “stamina-instead-of-health-bar”, and have of course explored it further. Some kicks will drain stamina from your opponent, the instant or over-time cost for a move is revamped so yeah, better get that cardio going.

GLOBAL RANKING

In the name of international solidarity and to underline the fact that we are all the same, sharing our lives on this planet together - rankings are now global. Peace!

CONTROLS (+ INPUT BUFFERING)

Controls are almost entirely remapped. Kicks are not where they used to be and a bunch of new, excellent moves, have been put in there. We also solved a bunch of technical issues with the previous version.

CONTROLS (OVERVIEW)

Who thought martial arts could be so complicated? Well, with new moves, remapped controls and all that new and good stuff in the game - we had to update the pause menu overview. It’s juicy now. And informative.

BADGES & MMR

Ever felt confused regarding how the ranking system and badges work? You might find comfort in the fact that so did we. Jokes aside, it wasn’t as clear as we wished it to be, so we made it more transparent, created new badges and added a progress bar.

SEASONAL COMPETITIONS (+WIPING CURRENT RANKS)

Winter is coming. Spring as well. And summer and… Ehm. Wait. SEASONS are coming! And they bring awards for winners. We’re resetting all current ranks and hope for everyone to feel as excited as we are. Good luck!

ROADMAP

Curious and want to stay up to date with what's happening and where TKD Grand Prix is heading? Check out our roadmap right here: Taekwondo Grand Prix - Roadmap

Source

Steam News / 16 April 2019

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