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Steam News21 June 20197y ago

TMR 3.6: New classes 'Champion' and 'Beetle', and a lot of polishing

The next round of adding more content and polishing the game. My hearty thanks to player Colten for his effort in tracking down grammar issues and suggesting corrections / alternatives. Very much appreciated!

Full notes

Full Tactics Maiden Remastered update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThe next round of adding more content and polishing the game. My hearty thanks to player Colten for his effort in tracking down grammar issues and suggesting corrections / alternatives. Very much appreciated! Features: --------------------------- - New class Champion added which is basically a sword wielding retaliation specialist. Available for both player and enemy faction. - New monster class Beetle added as opponent to several scenarios. - New scenario 4a added where a Champion joins the player's team. - Alternate floor tile color for dungeons added to have more change. - A few minor UI overhauls like color changes and image size changes. Scenario Balancing: --------------------------- - Scenario 9 (Highwayman): Difficulty slightly decreased. - Scenario 102 (Burglary): Positioning and timing of guards overhauled, so it's possible now to take them out 1 by 1. - Scenario 110 (Below Willowdale): Difficulty slightly decreased. - Scenario 1b (TheSewers): Fiasko is not prohibited any longer from joining the battle in this scene. - Scenario 10 (Mage Tower): Overhauled to make it more interesting. Class Balancing: --------------------------- - To make bandits more flexible early on, they have the skill Withdraw now. The new main damage skill is a beefed up Rend Armor instead of Double Strike. - Overhauled skill Hit and Run: Substantially strengthened the skill and made it available earlier on for Bandit Archers. The main purpose of this skill is to support guerilla tactics close to an owned outpost. - The bandit's chance of stealing successfully is not always 100% any longer but depends on the skill rank: 60% for Rank 0 and 10 % additional chance for each rank. Thus, a fully maxed Purse Strike / Purse Shot skill grants a 90% chance of stealing successfully. - Overhauled skill Ram. Causes always physical damage now and more damage per rank. This change makes the skill much more useful for the Travel Mage for instance. - Overhauled skill Beast Shot to make it stronger against beasts but weaker against non-beasts. - Overhauled skill Riposte because it had granted more Pow than intended. The Ret buff remains basically the same, but the Pow buff has a fixed amount now for all ranks. - Commoner damage and healing slightly increased. - Ranger has slightly more MP now. - Changed a few recommendation notes at the character selection screen. Warden is now marked as 'recommended for beginners', for example. Bug Fixes: --------------------------- - A few graphical glitches of the dungeon tile set and the interior tile set fixed. - Occasionally missing unit shadows during post-battle dialogues fixed. - Occasionally wrong rotation of riders' forelegs fixed. - Several English grammar issues fixed (kudos to player Colter for his effort in tracking them down and suggesting corrections). - Changed Ally Camp lighting in the Cave to avoid color gradient banding.

Tactics Maiden Remastered changes

fixedThe next round of adding more content and polishing the game. My hearty thanks to player Colten for his effort in tracking down grammar issues and suggesting corrections / alternatives. Very much appreciated! Features: --------------------------- - New class Champion added which is basically a sword wielding retaliation specialist. Available for both player and enemy faction. - New monster class Beetle added as opponent to several scenarios. - New scenario 4a added where a Champion joins the player's team. - Alternate floor tile color for dungeons added to have more change. - A few minor UI overhauls like color changes and image size changes. Scenario Balancing: --------------------------- - Scenario 9 (Highwayman): Difficulty slightly decreased. - Scenario 102 (Burglary): Positioning and timing of guards overhauled, so it's possible now to take them out 1 by 1. - Scenario 110 (Below Willowdale): Difficulty slightly decreased. - Scenario 1b (TheSewers): Fiasko is not prohibited any longer from joining the battle in this scene. - Scenario 10 (Mage Tower): Overhauled to make it more interesting. Class Balancing: --------------------------- - To make bandits more flexible early on, they have the skill Withdraw now. The new main damage skill is a beefed up Rend Armor instead of Double Strike. - Overhauled skill Hit and Run: Substantially strengthened the skill and made it available earlier on for Bandit Archers. The main purpose of this skill is to support guerilla tactics close to an owned outpost. - The bandit's chance of stealing successfully is not always 100% any longer but depends on the skill rank: 60% for Rank 0 and 10 % additional chance for each rank. Thus, a fully maxed Purse Strike / Purse Shot skill grants a 90% chance of stealing successfully. - Overhauled skill Ram. Causes always physical damage now and more damage per rank. This change makes the skill much more useful for the Travel Mage for instance. - Overhauled skill Beast Shot to make it stronger against beasts but weaker against non-beasts. - Overhauled skill Riposte because it had granted more Pow than intended. The Ret buff remains basically the same, but the Pow buff has a fixed amount now for all ranks. - Commoner damage and healing slightly increased. - Ranger has slightly more MP now. - Changed a few recommendation notes at the character selection screen. Warden is now marked as 'recommended for beginners', for example. Bug Fixes: --------------------------- - A few graphical glitches of the dungeon tile set and the interior tile set fixed. - Occasionally missing unit shadows during post-battle dialogues fixed. - Occasionally wrong rotation of riders' forelegs fixed. - Several English grammar issues fixed (kudos to player Colter for his effort in tracking them down and suggesting corrections). - Changed Ally Camp lighting in the Cave to avoid color gradient banding.

The next round of adding more content and polishing the game. My hearty thanks to player Colten for his effort in tracking down grammar issues and suggesting corrections / alternatives. Very much appreciated!

Features

--------------------------- - New class Champion added which is basically a sword wielding retaliation specialist. Available for both player and enemy faction. - New monster class Beetle added as opponent to several scenarios. - New scenario 4a added where a Champion joins the player's team. - Alternate floor tile color for dungeons added to have more change. - A few minor UI overhauls like color changes and image size changes.

Scenario Balancing

--------------------------- - Scenario 9 (Highwayman): Difficulty slightly decreased. - Scenario 102 (Burglary): Positioning and timing of guards overhauled, so it's possible now to take them out 1 by 1. - Scenario 110 (Below Willowdale): Difficulty slightly decreased. - Scenario 1b (TheSewers): Fiasko is not prohibited any longer from joining the battle in this scene. - Scenario 10 (Mage Tower): Overhauled to make it more interesting.

Class Balancing

--------------------------- - To make bandits more flexible early on, they have the skill Withdraw now. The new main damage skill is a beefed up Rend Armor instead of Double Strike. - Overhauled skill Hit and Run: Substantially strengthened the skill and made it available earlier on for Bandit Archers. The main purpose of this skill is to support guerilla tactics close to an owned outpost. - The bandit's chance of stealing successfully is not always 100% any longer but depends on the skill rank: 60% for Rank 0 and 10 % additional chance for each rank. Thus, a fully maxed Purse Strike / Purse Shot skill grants a 90% chance of stealing successfully. - Overhauled skill Ram. Causes always physical damage now and more damage per rank. This change makes the skill much more useful for the Travel Mage for instance. - Overhauled skill Beast Shot to make it stronger against beasts but weaker against non-beasts. - Overhauled skill Riposte because it had granted more Pow than intended. The Ret buff remains basically the same, but the Pow buff has a fixed amount now for all ranks. - Commoner damage and healing slightly increased. - Ranger has slightly more MP now. - Changed a few recommendation notes at the character selection screen. Warden is now marked as 'recommended for beginners', for example.

Bug Fixes

--------------------------- - A few graphical glitches of the dungeon tile set and the interior tile set fixed. - Occasionally missing unit shadows during post-battle dialogues fixed. - Occasionally wrong rotation of riders' forelegs fixed. - Several English grammar issues fixed (kudos to player Colter for his effort in tracking them down and suggesting corrections). - Changed Ally Camp lighting in the Cave to avoid color gradient banding.

Source

Steam News / 21 June 2019

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