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Steam News14 May 20261mo ago

Demo 0.2.0

Gameplay: In the start of a fight, at least 1 ingredient of each type in the pool will be available instead of being totally randomly distributed Wet status is now removed upon attacking Can't use special abilities outs

Full notes

Full Tacticauldron update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
changedGameplay:
removedWet status is now removed upon attacking
changedGrisinia roll now does 2 Damage
addedEmoticons added during cinematics
addedNew Musics (Grisinia themes + Cave) + New SFX (Death, Shoot, Drop, Fall in hole and more...)
addedAdded the Stable passive (unpushable) on obstacles for more clarity

Tacticauldron changes

changedGameplay:
removedWet status is now removed upon attacking
changedGrisinia roll now does 2 Damage
addedEmoticons added during cinematics
addedNew Musics (Grisinia themes + Cave) + New SFX (Death, Shoot, Drop, Fall in hole and more...)

Gameplay:

  • In the start of a fight, at least 1 ingredient of each type in the pool will be available instead of being totally randomly distributed

  • Wet status is now removed upon attacking

  • Can't use special abilities outside fights

  • Switching characters outside combat now make them reappear in the same tile

  • Grisinia roll now does 2 Damage

Presentation:

  • Cauldron projectiles redesigned into particles

  • Cauldron Sprite upscaled and more detailed to match pixel ratio

  • Emoticons added during cinematics

  • New Musics (Grisinia themes + Cave) + New SFX (Death, Shoot, Drop, Fall in hole and more...)

  • Added the Stable passive (unpushable) on obstacles for more clarity

  • Map roads are now dotted lines to match pixel ratio

Accessibility:

  • 2nd fight made easier

  • Removed some ingredients from first 3 fights to not overwhelm new players

  • New tutorial indicators for opening your map

Bugs Fixed:

  • Characters outline size now scales with screen size

  • Twin Berry additional shot can't go into the void anymore

  • Obstacles pushed on ingredients will make the ingredient change tile instead of staying on top of the obstacle

Source

Steam News / 14 May 2026

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