Full notes
Full Tacticauldron update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Tacticauldron changes
Gameplay:
In the start of a fight, at least 1 ingredient of each type in the pool will be available instead of being totally randomly distributed
Wet status is now removed upon attacking
Can't use special abilities outside fights
Switching characters outside combat now make them reappear in the same tile
Grisinia roll now does 2 Damage
Presentation:
Cauldron projectiles redesigned into particles
Cauldron Sprite upscaled and more detailed to match pixel ratio
Emoticons added during cinematics
New Musics (Grisinia themes + Cave) + New SFX (Death, Shoot, Drop, Fall in hole and more...)
Added the Stable passive (unpushable) on obstacles for more clarity
Map roads are now dotted lines to match pixel ratio
Accessibility:
2nd fight made easier
Removed some ingredients from first 3 fights to not overwhelm new players
New tutorial indicators for opening your map
Bugs Fixed:
Characters outline size now scales with screen size
Twin Berry additional shot can't go into the void anymore
Obstacles pushed on ingredients will make the ingredient change tile instead of staying on top of the obstacle
Source
Changelog.gg summarizes and formats this update. How we read updates.
