Full notes
Full Tactical Zone update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
Tactical Zone changes
Tactical Zone now uses Unreal Engine 5.5! I've been working for a long time to improve performance and fix critical bugs!
Player and AI now use Asynchronous physics and their movement speed is no longer dependent on frame rate (FPS)!
Improved AI vision, now they can more accurately detect a target to attack!
Fixed the camera while the player is crouching, it no longer jerks and is slightly higher!
Clones now try to aim for enemies' heads!
Fixed a performance issue with a large number of enemies!
Critical damage hitbox has been fixed and is now easier to hit!
Other small changes to optimize the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
