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Steam News28 April 20233y ago

Update 1 - Mech Mayhem

NEW FEATURES New GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up.

Full notes

Full Tactical Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes9 additions26 changes2 removals
  • Maps
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedNEW FEATURESNew GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up. See your high scores on a global leaderboard! Can you beat the rest? (Mech Mayhem is launched from the Main Menu)
addedBattle ModeAdded First Person Perspective (key to trigger fps mode is shown in the hotkey list in battle and in options\controls menu (default 'V' on keyboard / 'Right Shoulder' on gamepad)).
addedBattle ModeAdded Thrusters to Mechs - Player can now jump into air with Mechs. Thrusters will also auto engage when falling.
addedGAMEPLAYMechs no longer have prohibited secondary weapon types (All secondary weapons can now be used on all Mechs).
changedGAMEPLAYDecreased all Mech hitpoints slightly.
changedGAMEPLAYIncreased 'Scobot' Mech overall strength.

NEW FEATURES

  • New GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up. See your high scores on a global leaderboard! Can you beat the rest? (Mech Mayhem is launched from the Main Menu)

Battle Mode

  • Added First Person Perspective (key to trigger fps mode is shown in the hotkey list in battle and in options\controls menu (default 'V' on keyboard / 'Right Shoulder' on gamepad)).

  • Added Thrusters to Mechs - Player can now jump into air with Mechs. Thrusters will also auto engage when falling.

GAMEPLAY

  • Mechs no longer have prohibited secondary weapon types (All secondary weapons can now be used on all Mechs).

  • Decreased all Mech hitpoints slightly.

  • Increased 'Scobot' Mech overall strength.

  • Changed interactive tutorial text font to a more readable font.

World Mode

  • Increased the frequency at which enemy factions will launch conquests.

  • Increased Mech Repair cost

  • Players Max Party Size will now automatically increase as the player ranks up.

  • Faction parties will defend their territory more aggressively if they only have a few Strongholds remaining.

  • Added Heal option to Character Screen.

Battle Mode

  • Increased maximum slope angle that can be walked over (reducing the feeling of getting 'stuck' on the ground)

  • Each wave will now spawn at a different spawn zone instead of the same one.

  • Player can now trigger Battle Abilities from Character/Mech.

  • Battle Abilities Selection Wheel will now show the remaining cooldown for each ability.

  • Player can now keep moving while Unit/Ability selection wheels are open.

  • Player can now trigger different Battle Abilities in quick succession, without having to wait for the current ability to finish.

  • Improved ability target marker visuals to make it easier to see where the ability will fire.

  • Projectiles will now occasionally ricochet off of Mechs.

  • Time is now slowed while soldier/ability selection wheels are open, to give the player time to make a selection.

  • Increased Flamethrower Damage and Range.

  • Increased Double Shot/Triple Shot RPM and reduced Damage.

  • Increased Base Velocity of all projectiles.

  • Increased unit base movement speed.

  • Decreased Auto Bomber overall strength.

  • Special Units (Hawk/DroneBomber) now consistently lose a small amount of HP over time.

  • Improved Special Unit Drone Bomber battle effectiveness (increased max speed, increased projectile count, improved accuracy).

  • Spider type Mechs will now rotate to match ground angle.

  • Sprint mode will no longer forbid Mech strafing/backwards movement. Instead, Mech rotation speed will be reduced while moving in Sprint mode.

  • Reduced Burn Debuff damage.

  • Weapon accuracy movement penalty is now weapon size dependent (the bigger the wep, the greater the penalty to accuracy while moving).

  • Units Overhead HealthBar length is determined by the units health, so player can see how much health a unit has at a glance.

  • Improved prop/foliage Collison accuracy.

  • Added an aim guide reticle for Mechs, to assist player in leading moving targets.

BUG FIXES

  • Fixed black spots appearing on Mech textures under certain lighting conditions.

  • Other minor bug fixes.

World Mode

  • Fixed a bug where a player's Stronghold would still be marked as 'Under Attack' after player successfully defended it.

  • Fixed Mech Repair values not always considering player's 'Repair' skill level.

Battle Mode

  • Units will no longer buff when stunned.

  • HitMarker sound will now play when hitting targets while in a Mech.

  • Fixed Grenade Launcher Mech weapon not using the correct angle to hit crosshair.

  • Grenades will now bounce off of units/Mechs instead of go through them.

  • Fixed Player Character not showing the Damage Direction Indicator when taking damage.

  • Fixed AI incorrectly calculating the lead on their Target in some circumstances.

  • Fixed player character healthbar not updating when taking damage.

  • Fixed an issue where the BattleMode Intro Tutorial would break if player is moving forward and strafing.

  • Player Reticule Bloom will now correctly adjust per current weapon.

Source

Steam News / 28 April 2023

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