Update log
Full Tactical Assault VR update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all,
Extracted changes
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
TLDR: UPDATE AND PLAY Tactical Assault VR
I'm super excited to finally release the new Incoming Storm Remastered mission and LIV Creator Kit!
Incoming Storm Remastered
The original Incoming Storm was the very first mission I designed almost 3 years ago! Whew! Time flies. Clearly, my Da'Vincian art skills were too much for the world to handle *sarcasm*. In collaboration with Patient 8 games, the map has been completely revamped with a ton of new design updates and upgrades. There's more verticality, more ladders, more enemies, more atmosphere and more...well, you get the point. Just play it!
LIV Creator Kit:
In addition to the remastered map, both PCVR AND Stand-Alone users can take advantage of the newly integrated LIV Creator Kit! With the new LIV Creator Kit, stand alone users now have the ability to capture external camera views, previously only available to PCVR users. LIV is a team made up of a bunch of wizards! Everything is handled internally so there's no need to use an external recording app.
Alternatively though, PCVR users still have an extra option to record or stream externally onto their monitor if they so choose (Render To Monitor in the LIV Creator Kit settings menu).
Capture your gameplay runs, review your performance or make your own films! There's plenty of variety and possibilities for you and your team.
Need more explanation into TAVR's LIV Creator Kit integration? Just watch this tutorial video by Virtual Reality Oasis:
Stricter Punishments for Team-Killing/Griefing:
Griefing/Team-Killing has been a major problem with the Tactical Assault VR community. It is quite unfortunate to see a game you've poured your heart and soul into turn into a troll-fest.
With that said, Auto-Kick Team-Killers is enabled in ALL public lobbies. With AKTK OFF, the amount of team-kills allowed is increased but not entirely removed. Private rooms are unaffected. To combat constant griefing, a multiplayer BAN system has been implemented for players who take joy in making others miserable. All team-kills are tallied. Breaking the rules can and will result in a 12-hour ban from multiplayer.
To reiterate, these changes affect PUBLIC lobbies.
Improved Bullet Penetration
Yes, it was bugged. There I fixed it.
PCVR EXCLUSIVE - Real-time Shadows:
Want better lighting/graphics? Well I got something for ya'!
Real-time shadows (PCVR ONLY)! Bring your Nvidia GT710 to its boiling point by enabling real-time shadows (just kidding, don't use a Nvidia GT710. In fact, just let it go already, geez).
Added Lore/Story to Mission Briefings:
Tactical Assault VR has always had a more open-ended, blank-slate sandbox approach so a story wasn't originally in my cards. But many of you still prefer that a game comes with a story, background, characters and lore. In collaboration with Canto (discord community member) TAVR now has that! See an overview of each mission in the Singleplayer mission briefing menu. Or let Jorin's (discord community member) deep ahh voice read it for you. The future of TAVR's story is currently being expanded on (along with some future content) and we can't wait to have that fully fleshed out for you all.
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HUGE Thank you to our Discord Community private play-testers for providing their time in helping me tighten up the Incoming Storm Remaster and LIV Creator Kit. Fun fact: The graffiti art throughout the Incoming Storm Remaster was designed by our private play-testers! Can you find them all?
Full list of Update Notes:
Tactical Assault VR v0.8.8
Source
