Update log
Full Tactical Assault VR update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all,
Extracted changes
- Gameplay
- Maps
- Fixes
- Performance
- Server
- Balance
Our New Year's update comes to a close with a newly added Mission Sandbox mode and 2 new sniper rifles!
Mission Sandbox Mode:
This is the first iteration of Mission Sandbox mode. Made with role-players and content creators in mind. Start any mission with an empty slate. No Enemies, only mission objectives. Spawn Zone selection made available in every map for players who'd like to join the enemy team. HVTs are considered objectives. Switching to Spawn Zone 2 allows you to fight alongside HVTs against Spawn Zone 1 players. Everyone has unlimited lives! It's Sandbox after all.
Mission Sandbox mode is great for mil-sims and content creators who want to role-play without being harassed by Enemy Ai. Or test some 3 v 3 PvP with mission-based objectives. 4 v 4 in PCVR lobbies.
Note: Sandbox Mission mode is available ONLY in singleplayer and PRIVATE multiplayer COOP rooms. This mode is NOT available in public coop rooms.
New FREE SNIPER RIFLES (by Puddle_NL):
Introducing the R93T bolt-action sniper rifle and VSS full-auto rifle.
Note: Due to having full-auto capability, the VSS rifle DOES NOT have the "Hold Breathe" stabilization.
Zero your long range scopes with newly added scope mechanics. Practice your Sandbox long range shooting over 1000m+; you're going to need it for our next major update...
What's Next?
A lot! We're working hard and still on track to release Operation: Dahlia's Convention Center by the end of Q1/Start of Q2 of 2026.
Stay tuned and until then, enjoy!
Full Patch Notes:
Tactical Assault VR v0.9.14
• Fixed Snake Cam levitating players
• Added Sandbox Modifier for missions (Objectives only, no enemies outside of HVTs).
SANDBOX MULTIPLAYER is only available in PRIVATE ROOMS. The modifier is not available for public rooms.
EnemyAi will not target Spawn Zone 2 players in Sandbox Modes (HVTs exist in Mission Sandbox for mission completion). Objectives cannot be completed for players in Spawn Zone 2. Unlimited respawns in Mission Sandbox Mode.
• Updated PvP Avatars to use baked (non-customizable) character presets. Saves on performance. Defensive Team uses Enemy Avatars.
• Removed sandbox borders
• Updated weapon fire smoke
• Fixed other players grabbing primary weapon with Autosling OFF
• Various optimizations
• Network optimizations (by Kenamis)
• Updated Multicam Black Camo (by Canto)
Puddle's Weapon Updates:
• Increased damage on M40 and CSR sniper rifles
• Reduced damage and increased recoil on AS Val smg
• Updated AS Val smg model
• Updated Uzi smg gunshot audio
• Reduced HK45T pistol recoil
• Improved scope clarity for SVD and ACOG sights
• Updated sight angles to match M4A1 100m zero
• Increased view distance on most magnified scopes
• Updated DR 1-4x and ACOG 4x scope reticles to match the ballistics of M4A1 rifle
• Updated 12x sight reticle, calibrated to mills. Grab and press A/B to increase/decrease elevation angle, hold for faster adjust
• Updated SVD sniper rifle scope and reticle. Grab and press A/B to adjust aiming range from 100m to 500m
• Added VSS Classic sniper rifle, grab sight and press A/B to adjust range from 50m to 400m
• Added R93T .338 sniper rifle
• Added bolt release button to M4 Entry and SPAS12 shotguns
• Added loadout Randomize and Feeling Lucky buttons
• Fixed Impact Grenade utility safety delay not working
• Fixed broken display names for Uzi and AS Val smgs in main menu loadout screen
• Fixed broken 12x scope model
• Fixed LPVO reticle zoom not matching camera zoom
• Small bug fixes
See you all
Source
