What changed
1 fix0 additions0 changes0 removals
fixedWe've been doing a lot of work to normalize scoring in preparation to roll out leader board support on all courses. To help hold everyone over till then We just released Village 1 run and gun course, which is a mix of a standard 3 gun run and gun course, with a video game type of level design and feel, that would be hard to pull off in the real world. We rewrote our tracker based movement, and released all the updates under a MIT license. Our recommended mounting for them is now on the feet, using track straps from rebuff reality. I cheap way to test this locomotion out before buying straps is to loop the trackers into shoelaces on your shoes. We've made a lot of progress on some intro to movement and shooting content, but it isn't ready for release yet. All run and gun courses now have animated green follow arrows so people don't get lost. Our longer courses of fire, like the Desert run and gun course is now much more approachable then before. We were just at Origins Game fair in Columbus the past weekend, and all our new updates were very well received there. Multiple smaller bugs were identified and resolved as well. We're working to get on a more regular update release cycle, and have a lot more in the pipe for the near future.
Tactical AR changes
fixedWe've been doing a lot of work to normalize scoring in preparation to roll out leader board support on all courses. To help hold everyone over till then We just released Village 1 run and gun course, which is a mix of a standard 3 gun run and gun course, with a video game type of level design and feel, that would be hard to pull off in the real world. We rewrote our tracker based movement, and released all the updates under a MIT license. Our recommended mounting for them is now on the feet, using track straps from rebuff reality. I cheap way to test this locomotion out before buying straps is to loop the trackers into shoelaces on your shoes. We've made a lot of progress on some intro to movement and shooting content, but it isn't ready for release yet. All run and gun courses now have animated green follow arrows so people don't get lost. Our longer courses of fire, like the Desert run and gun course is now much more approachable then before. We were just at Origins Game fair in Columbus the past weekend, and all our new updates were very well received there. Multiple smaller bugs were identified and resolved as well. We're working to get on a more regular update release cycle, and have a lot more in the pipe for the near future.
We've been doing a lot of work to normalize scoring in preparation to roll out leader board support on all courses. To help hold everyone over till then We just released Village 1 run and gun course, which is a mix of a standard 3 gun run and gun course, with a video game type of level design and feel, that would be hard to pull off in the real world. We rewrote our tracker based movement, and released all the updates under a MIT license. Our recommended mounting for them is now on the feet, using track straps from rebuff reality. I cheap way to test this locomotion out before buying straps is to loop the trackers into shoelaces on your shoes. We've made a lot of progress on some intro to movement and shooting content, but it isn't ready for release yet. All run and gun courses now have animated green follow arrows so people don't get lost. Our longer courses of fire, like the Desert run and gun course is now much more approachable then before. We were just at Origins Game fair in Columbus the past weekend, and all our new updates were very well received there. Multiple smaller bugs were identified and resolved as well. We're working to get on a more regular update release cycle, and have a lot more in the pipe for the near future.