Katherine Cross wrote a lovely piece about our game in Gamasutra this past week. Check out the full article here: https://www.gamasutra.com/view/news/304691/Opinion_Reflections_on_Tacoma.
Full notes
Full Tacoma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Gameplay
addedKatherine Cross wrote a lovely piece about our game in Gamasutra this past week. Check out the full article here: https://www.gamasutra.com/view/news/304691/Opinion_Reflections_on_Tacoma.php "The game needed to deliver an experience that coiled tight around the emotions it was trying to elicit from us, and it succeeded. The overall result doesn’t advance the genre much beyond the ground staked out by its predecessor, but it still shows a lot of flexibility and creativity on the part of Fullbright. Tacoma’s is a world worth revisiting for its universe of personal detail. There’s much more I could add, but that would require spoiling the game in ways that merit a separate article. It’s sufficient to say that Tacoma works well enough to keep me going back. After the long wait, I wasn’t disappointed"
Tacoma changes
addedKatherine Cross wrote a lovely piece about our game in Gamasutra this past week. Check out the full article here: https://www.gamasutra.com/view/news/304691/Opinion_Reflections_on_Tacoma.php "The game needed to deliver an experience that coiled tight around the emotions it was trying to elicit from us, and it succeeded. The overall result doesn’t advance the genre much beyond the ground staked out by its predecessor, but it still shows a lot of flexibility and creativity on the part of Fullbright. Tacoma’s is a world worth revisiting for its universe of personal detail. There’s much more I could add, but that would require spoiling the game in ways that merit a separate article. It’s sufficient to say that Tacoma works well enough to keep me going back. After the long wait, I wasn’t disappointed"
Katherine Cross wrote a lovely piece about our game in Gamasutra this past week. Check out the
"The game needed to deliver an experience that coiled tight around the emotions it was trying to elicit from us, and it succeeded. The overall result doesn’t advance the genre much beyond the ground staked out by its predecessor, but it still shows a lot of flexibility and creativity on the part of Fullbright. Tacoma’s is a world worth revisiting for its universe of personal detail. There’s much more I could add, but that would require spoiling the game in ways that merit a separate article. It’s sufficient to say that Tacoma works well enough to keep me going back. After the long wait, I wasn’t disappointed"