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Steam News28 November 20257mo ago

Devlog - Nov 25

So, what’s going on in the world of Tackle for Loss, you might ask? I’m happy to give an update: We had our prelaunch on November 9th, and it was awesome!

Full notes

Full Tackle for Loss update

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What changed

2 fixes0 additions4 changes1 removal
  • UI and audio
  • Events
  • Gameplay
  • Fixes
  • Store
changedShortly after that, we had a booth at Games Ground in Berlin , and the vibes were fantastic. The desktop and Steam Deck station was occupied almost non-stop during the public days. And by now, 15 Steam curators have reviewed the game. You can check it out here (Steam only shows you reviews in your selected language, so you might have to change it): https://store.steampowered.com/curators/curatorsreviewing/?appid=2930270
changedFrom these events I received so much feedback that several updates have already made it into the current version (v0.5.98):
removedI’ve removed almost all of the repetitive levels
changedI reworked the Arcade mode in the postgame – it’s now a speedrun with the classic Tackle for Loss rules: only 4 attacks but unlimited lives
fixedfixed a bug that caused achievements to stop working after using “Return to Title” – for now I’ve just disabled that option
fixedfixed: when throwing a ball near a wall, it could spawn inside the wall

So, what’s going on in the world of Tackle for Loss, you might ask? I’m happy to give an update:

We had our prelaunch on November 9th, and it was awesome! Within just three days, Twitch streamers tackled for a total of 130 hours.

Shortly after that, we had a booth at Games Ground in Berlin, and the vibes were fantastic. The desktop and Steam Deck station was occupied almost non-stop during the public days. And by now, 15 Steam curators have reviewed the game. You can check it out here (Steam only shows you reviews in your selected language, so you might have to change it): https://store.steampowered.com/curators/curatorsreviewing/?appid=2930270

From these events I received so much feedback that several updates have already made it into the current version (v0.5.98):

  • more blooooooood!

  • I’ve removed almost all of the repetitive levels

  • I reworked the Arcade mode in the postgame – it’s now a speedrun with the classic Tackle for Loss rules: only 4 attacks but unlimited lives

  • fixed a bug that caused achievements to stop working after using “Return to Title” – for now I’ve just disabled that option

  • fixed: when throwing a ball near a wall, it could spawn inside the wall

Upcoming updates / Todo:

  • some perks still need balancing to make them more meaningful

  • smaller cosmetic fixes

That’s it for now! Daniel

Source

Steam News / 28 November 2025

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