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Full TableTop Soccer update
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Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with 0 boosts, and you have to collect them, like powerups throughout the match. For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
What changed
- Gameplay
TableTop Soccer changes
Encourage players not to bunch up as they would want to collect boosts;
Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts;
Give me an opportunity to do some sort of cool* effect when a boost is collected.
It could also be that this only includes certain boosts, I could make some of them constant/infinite. For example: Infinite / Always On Boosts
Curve Shot
Delay
Extra Time
Collectable Boosts
Combo Shot
Speed Boost
Power Pass
Marking Mode
Let me know what you think!
Source
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