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Steam News4 February 20224y ago

Patch 006: BIG UPDATE - 02/03/2022

Ahoy there scoundrels! You may have noticed a huge update dropping in the last few hours that's larger than a leviathan's carcass.

Full notes

Full Table of Tales: The Crooked Crown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • Fixes
addedNew simplified control layouts that are easily accessible at all times
changedImproved non-VR cameras that better focus on narrative interactions and other key gameplay moments
fixedFixed a bunch of areas where the game was locking for some players during some interactions
changedImproved a number of interactions during combats to make selection and movement easier
changedA host of other small fixes and improvements throughout the game

Table of Tales: The Crooked Crown changes

addedNew simplified control layouts that are easily accessible at all times
changedImproved non-VR cameras that better focus on narrative interactions and other key gameplay moments
fixedFixed a bunch of areas where the game was locking for some players during some interactions
changedImproved a number of interactions during combats to make selection and movement easier
changedA host of other small fixes and improvements throughout the game

Ahoy there scoundrels! You may have noticed a huge update dropping in the last few hours that's larger than a leviathan's carcass.

The Table of Tales team have been working hard to address many of the issues that have been raised by players since the game's release last year - especially for those of you not playing in VR. Update and bug fixes include:

  • New simplified control layouts that are easily accessible at all times

  • Improved non-VR cameras that better focus on narrative interactions and other key gameplay moments

  • Camera's field-of-view now adjusts between in-game, backdrop and cinematic mode

  • Removal of duplicate ability cards that were not clearing from previous checkpoints

  • Small art fixes such as the removal of duplicate chests

  • Fixed a bunch of areas where the game was locking for some players during some interactions

  • Improved a number of interactions during combats to make selection and movement easier

  • A host of other small fixes and improvements throughout the game

A huge thank you for all the great feedback (good and bad) over the last few months. We've read every message and tried to address as many of the major issues as possible. Thanks too for all the lovely reviews - it means a lot to us!

Cheers me' hearties!

The Tin Man and Zero One team

Source

Steam News / 4 February 2022

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