HomeGamesUpdatesPricingMethodology
Steam News9 July 20205y ago

v 1.1.2 - Update

Hello there, If you was waiting to give this game a go or you tried it before and was waiting for the game to become "better", this may be the time to actually play it. Update 1.1.

Full notes

Full T.A.R.S update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there,

What changed

7 fixes5 additions9 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Balance
  • Fixes
changedAll sound is now prioritised and the volume adjusts itself on a per sound basis, depending on the importance. So you will now be able to hear enemy movement over the music for example, while still taking into account your volume settings.
addedThe "black screen" which shows after the loading screen has been improved. On my testing rig, this has gone from 10 seconds to 1.5 seconds with this new update, with actual reloading after death, being even quicker. This will vary based on your hardware, but overall you should no longer have any problems.
fixedAll sounds and music now fade out correctly and fully on level loading and the distortion which sometimes happened has been fixed.
changedOn launching the training mode, you will now be greeted with story narration. Which was really needed, with the option to "skip", if your not interested.
changedYou will now find your characters information on the main menu.
addedGame ending - story text - added - based on the objectives you complete. - UI updated, all menu's are now done via the mouse, removing the need to press "Y" or "N" on the keyboard.
On my testing rig, this has gone10seconds1.5secondsOn my testing rig, this has gone decreased, nerfStarting ammo -1519Starting ammo - increased, buffAmmo dumps -2530Ammo dumps - increased, buff

T.A.R.S changes

changedAll sound is now prioritised and the volume adjusts itself on a per sound basis, depending on the importance. So you will now be able to hear enemy movement over the music for example, while still taking into account your volume settings.
addedThe "black screen" which shows after the loading screen has been improved. On my testing rig, this has gone from 10 seconds to 1.5 seconds with this new update, with actual reloading after death, being even quicker. This will vary based on your hardware, but overall you should no longer have any problems.
fixedAll sounds and music now fade out correctly and fully on level loading and the distortion which sometimes happened has been fixed.
changedOn launching the training mode, you will now be greeted with story narration. Which was really needed, with the option to "skip", if your not interested.
changedYou will now find your characters information on the main menu.

If you was waiting to give this game a go or you tried it before and was waiting for the game to become "better", this may be the time to actually play it.

Update 1.1.2 is focused on improving, polishing and fixing the game. I have been watching videos, reading posts, reading reviews and have done my best with this update to address the remaining problems. So this update has the following changes;

- All sound is now prioritised and the volume adjusts itself on a per sound basis, depending on the importance. So you will now be able to hear enemy movement over the music for example, while still taking into account your volume settings.

- The "black screen" which shows after the loading screen has been improved. On my testing rig, this has gone from 10 seconds to 1.5 seconds with this new update, with actual reloading after death, being even quicker. This will vary based on your hardware, but overall you should no longer have any problems.

- All sounds and music now fade out correctly and fully on level loading and the distortion which sometimes happened has been fixed.

- On launching the training mode, you will now be greeted with story narration. Which was really needed, with the option to "skip", if your not interested.

- You will now find your characters information on the main menu.

- Game ending - story text - added - based on the objectives you complete. - UI updated, all menu's are now done via the mouse, removing the need to press "Y" or "N" on the keyboard.

- UI resolution scaling fixed for the training map.

- Powerup location added.

- Multiple music/sound events added for improved background ambience/effect.

- Game over screen has been updated. (Blood Effect)

- Removed unused code / optimizing.

- Thread optimization, additional music/events moved to background thread.

- Ammo collision bug - fixed.

- AI code conflict - fixed. (On the rare chance you would die/kill the enemy at the exact same time)

- Music/Effect sounds have been moved from Sound to Music for the options volume slider.

- Enemy spawn adjustment to fix collision, along with delay, which now prevents all enemies running in sync.

- Mission triggers sometimes blocking bullets - fixed.

- Starting ammo - changed from 15 to 19 (Full clip).

- Ammo dumps - changed from 25 to 30 rounds.

- AI navigation - fixed. (No longer walk across water)

- Enemy spawns added. (more enemies, YAY)

- Secondary objective data not resetting - Fixed.

I think that covers most things, but you may notice other minor adjustments.

If you do encounter any problems, please do let me know.

Thank you for your time. Have a nice day!

Source

Steam News / 9 July 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.