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Steam News6 June 20251y ago

v1.20 Changelog and important notice

In this new update, several changes have been made: -New game save/load system (more details below) -Fixed a rare bug where the cutscenes' images played faster than intended.

Full notes

Full SZX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • Performance
addedIn this new update, several changes have been made:
addedNew game save/load system (more details below)
fixedFixed a rare bug where the cutscenes' images played faster than intended.
fixedFixed several bugs in the Ionimid boss fight.
changedAbout the new game save/load system: For planned future updates aimed at improving optimization and reducing code complexity, we’ve rewritten the game save system to ensure new save files remain compatible with those updates. Previously, the game used GameMaker’s default save/load system, which could cause crashes when new variable types were introduced. To address this, we’ve implemented a new save/load system. No need to panic about your progress! The game will still read and load save files from versions prior to v1.20. However, please note that v1.20 will be the last version to support pre-v1.20 save files. Starting with the next update, only save files from v1.20 and later will be supported. The next version is expected to take a few months to release, but we advise to update their save files now by going to Game Menu > Continue > Level Hub > Exit and Save.

SZX changes

addedIn this new update, several changes have been made:
addedNew game save/load system (more details below)
fixedFixed a rare bug where the cutscenes' images played faster than intended.
fixedFixed several bugs in the Ionimid boss fight.
changedAbout the new game save/load system: For planned future updates aimed at improving optimization and reducing code complexity, we’ve rewritten the game save system to ensure new save files remain compatible with those updates. Previously, the game used GameMaker’s default save/load system, which could cause crashes when new variable types were introduced. To address this, we’ve implemented a new save/load system. No need to panic about your progress! The game will still read and load save files from versions prior to v1.20. However, please note that v1.20 will be the last version to support pre-v1.20 save files. Starting with the next update, only save files from v1.20 and later will be supported. The next version is expected to take a few months to release, but we advise to update their save files now by going to Game Menu > Continue > Level Hub > Exit and Save.

In this new update, several changes have been made:

-New game save/load system (more details below)

-Fixed a rare bug where the cutscenes' images played faster than intended.

-Fixed several bugs in the Ionimid boss fight.

About the new game save/load system: For planned future updates aimed at improving optimization and reducing code complexity, we’ve rewritten the game save system to ensure new save files remain compatible with those updates. Previously, the game used GameMaker’s default save/load system, which could cause crashes when new variable types were introduced. To address this, we’ve implemented a new save/load system. No need to panic about your progress! The game will still read and load save files from versions prior to v1.20. However, please note that v1.20 will be the last version to support pre-v1.20 save files. Starting with the next update, only save files from v1.20 and later will be supported. The next version is expected to take a few months to release, but we advise to update their save files now by going to Game Menu > Continue > Level Hub > Exit and Save.

Thank you all for your continued support!

Source

Steam News / 6 June 2025

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