In this update6
Full notes
Full System Shock update
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What changed
- Gameplay
- Performance
- Fixes
- Balance
- Security
- UI and audio
System Shock changes
Citadel Station has never felt so fresh. After the 1st forays to take Shodan down, she has watched, learnt and optimised her realm. Scurry and survive in her corridors once more if you dare, Hacker!
This update will complete upload to Citadel Station on April 11th
Like an elevator lift whose controls have “mysteriously malfunctioned”, let’s dive right into it.
A female Hacker has now been added as a playable character
- Select the Hacker’s appearance from the New Game Configuration screen
Reworked the entire final fight with new mechanics and a unique flow
– Face and defeat (?) Shodan once more in her new cyberspace domain
Cloud Sync support has been added
- you can now pick up and continue your game on whichever machine you find yourself on.
Other major Changes
Alpha Strain enemies have a new attack
Avian Mutant enemies have a new attack
Cyborg Diego has new movement options
Continued refining enemy AI and behaviors
Mission waypoints have been implemented for (Easy mission difficulty)
Better Gamepad handling and implementation
Major optimizations across the entire game — Steam Deck users rejoice!
Achievements are properly awarded when completing the requirements
Some first person Hacker animations have been corrected
General combat and speed balance adjustments across enemies and weapons
Credits added to the Title Screen
Improved quest logic behavior across several areas of the game
Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu
Game Over screen can now be skipped
Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items. Scrapper rejoice!
The max payout from a Recycle Station is now 120 Credits
EMP stun duration has been reduced by 25%
SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth
Detox patch now has a 25% protection bonus against environment hazards while active
Fix a soft lock that could occur when dying while interacting with a Surgery Machine
Items dropped inside of elevators should no longer disappear
Pathfinding performance improvements in Flight Deck and Groves
Fix a case where the player was able to clip through the world by loading games while crouched
Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops
Minor changes
Easier to see total counts of collected Media items
Added a button to the entrance of the Security level to ensure you can backtrack to the rest of the Station
General FX improvements and tweaks
New artwork on monitors across Citadel Station
Enemy callouts and vocals are less frequent now
Better text sizing for all languages
Jump Jet behavior improved
The color of some projectiles were tweaked
Sped up animations of using Dermal Patches
Enemies who are near Restoration Bays will be teleported to their spawn location to ensure the Hacker doesn’t get softlocked by being killed repeatedly
Save files are now counted incrementally
Fix ups of various Cyberspace levels and enemy placements within
Better handling of Hacker death in unlikely scenarios
SHODAN now has a surprise for the player when Diego is killed on the Security level
Total Enemy Reinforcements have been increased across all levels
Reduced the number of enemies that can bunch up in the same Reinforcement Volume
Enemies will remember the player for longer on all difficulties
Source
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