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Steam News4 April 20242y ago

Shodan's Citadel Station Updates on April 11th

Citadel Station has never felt so fresh. After the 1st forays to take Shodan down, she has watched, learnt and optimised her realm. Scurry and survive in her corridors once more if you dare, Hacker!

In this update6

Full notes

Full System Shock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes12 additions14 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • Security
  • UI and audio
addedA female Hacker has now been added as a playable characterSelect the Hacker’s appearance from the New Game Configuration screen
addedReworked the entire final fight with new mechanics and a unique flow– Face and defeat (?) Shodan once more in her new cyberspace domain
addedCloud Sync support has been addedyou can now pick up and continue your game on whichever machine you find yourself on.
addedOther major ChangesAlpha Strain enemies have a new attack
addedOther major ChangesAvian Mutant enemies have a new attack
addedOther major ChangesCyborg Diego has new movement options

System Shock changes

addedSelect the Hacker’s appearance from the New Game Configuration screen
added– Face and defeat (?) Shodan once more in her new cyberspace domain
addedyou can now pick up and continue your game on whichever machine you find yourself on.
addedAlpha Strain enemies have a new attack
addedAvian Mutant enemies have a new attack

Citadel Station has never felt so fresh. After the 1st forays to take Shodan down, she has watched, learnt and optimised her realm. Scurry and survive in her corridors once more if you dare, Hacker!

This update will complete upload to Citadel Station on April 11th

Like an elevator lift whose controls have “mysteriously malfunctioned”, let’s dive right into it.

A female Hacker has now been added as a playable character

- Select the Hacker’s appearance from the New Game Configuration screen

Reworked the entire final fight with new mechanics and a unique flow

– Face and defeat (?) Shodan once more in her new cyberspace domain

Cloud Sync support has been added

- you can now pick up and continue your game on whichever machine you find yourself on.

Other major Changes

  • Alpha Strain enemies have a new attack

  • Avian Mutant enemies have a new attack

  • Cyborg Diego has new movement options

  • Continued refining enemy AI and behaviors

  • Mission waypoints have been implemented for (Easy mission difficulty)

  • Better Gamepad handling and implementation

  • Major optimizations across the entire game — Steam Deck users rejoice!

  • Achievements are properly awarded when completing the requirements

  • Some first person Hacker animations have been corrected

  • General combat and speed balance adjustments across enemies and weapons

  • Credits added to the Title Screen

  • Improved quest logic behavior across several areas of the game

  • Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu

  • Game Over screen can now be skipped

  • Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items. Scrapper rejoice!

  • The max payout from a Recycle Station is now 120 Credits

  • EMP stun duration has been reduced by 25%

  • SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth

  • Detox patch now has a 25% protection bonus against environment hazards while active

  • Fix a soft lock that could occur when dying while interacting with a Surgery Machine

  • Items dropped inside of elevators should no longer disappear

  • Pathfinding performance improvements in Flight Deck and Groves

  • Fix a case where the player was able to clip through the world by loading games while crouched

  • Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops

Minor changes

  • Easier to see total counts of collected Media items

  • Added a button to the entrance of the Security level to ensure you can backtrack to the rest of the Station

  • General FX improvements and tweaks

  • New artwork on monitors across Citadel Station

  • Enemy callouts and vocals are less frequent now

  • Better text sizing for all languages

  • Jump Jet behavior improved

  • The color of some projectiles were tweaked

  • Sped up animations of using Dermal Patches

  • Enemies who are near Restoration Bays will be teleported to their spawn location to ensure the Hacker doesn’t get softlocked by being killed repeatedly

  • Save files are now counted incrementally

  • Fix ups of various Cyberspace levels and enemy placements within

  • Better handling of Hacker death in unlikely scenarios

  • SHODAN now has a surprise for the player when Diego is killed on the Security level

  • Total Enemy Reinforcements have been increased across all levels

  • Reduced the number of enemies that can bunch up in the same Reinforcement Volume

  • Enemies will remember the player for longer on all difficulties

Source

Steam News / 4 April 2024

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