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Steam News28 April 20262mo ago

Where is System Overload?!!

Is officially coming in June—which is close! Yay! Right now, my workflow is a constant loop: Play the game Implement minor changes and improvements Restart the playtest and repeat This is the best approach for where the

Full notes

Full System Overload update

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What changed

0 fixes1 addition3 changes1 removal
  • Gameplay
  • Store
changedRight now, my workflow is a constant loop:Implement minor changes and improvements
removedRight now, my workflow is a constant loop:This is the best approach for where the project is at. The product is largely finished and I'm focused on polishing, even though there are still several components that need to be reworked or removed entirely.
changedCleaning up the "Spaghetti Code"An oversaturated shop.
changedCleaning up the "Spaghetti Code"All these items made the gameplay feel more like "PC Management Simulator" rather than the story-driven experience I actually want to create.
addedThe GoalI am currently "rescuing" the project by stripping away the useless, over-engineered "bullshit" that doesn't add value. I'm refocusing on making the game more about player decisions and narrative. Thanks for sticking with me while I clean up the mess and make this game what it’s truly meant to be!

Is officially coming in June—which is close! Yay!

Right now, my workflow is a constant loop:

  • Play the game

  • Implement minor changes and improvements

  • Restart the playtest and repeat

This is the best approach for where the project is at. The product is largely finished and I'm focused on polishing, even though there are still several components that need to be reworked or removed entirely.

Cleaning up the "Spaghetti Code"

To be honest, the current state of the code is a bit of a "playable cluster-f***." Because I started development back in December when I was still a total newbie, I was obsessed with "perfection and realism." That decision is coming back to bite me now. I over-engineered things that didn't need to be so complex. For example:

  • Too many different types of RAM and CPU archetypes.

  • Complex WiFi provider systems.

  • An oversaturated shop.

All these items made the gameplay feel more like "PC Management Simulator" rather than the story-driven experience I actually want to create.

The Goal

I am currently "rescuing" the project by stripping away the useless, over-engineered "bullshit" that doesn't add value. I'm refocusing on making the game more about player decisions and narrative. Thanks for sticking with me while I clean up the mess and make this game what it’s truly meant to be!

Source

Steam News / 28 April 2026

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