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Steam News3 April 20251y ago

News Update

Hey everyone! We know it’s been a while since our last major announcement. While we've been sharing updates on Discord and the Steam forums, not everyone may have seen them, so here’s a larger write-up: 📅 U15 Grand Ope

In this update12

Full notes

Full SYNTHETIK 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes23 additions16 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Store
added📅 U15 Grand Operations StatusWe’ve been rolling out new builds weekly, and we’re nearly ready to begin multiplayer testing. The latest builds are quite stable in singleplayer, though there are still a few issues to iron out. You can currently try out the beta of U15 – Grand Operations on the testing branch ! See the bottom of this post for instructions on how to join!
added📈 So what is all this 'U15 Grand Operations?'As things naturally evolved, Grand Operations has now become a sort of "2.0" version of the game. We have tackled almost all the things we planned for the real launch and so much beyond . Almost everything in the game has been touched in a major way. All in all, Grand Operations is like a new game, even ignoring the home base entirely. From enemy, weapon, item, loot, shop and map reworks, to UI, multiplayer, localization and even settings, U15 is a huge overhaul of the entire game and far beyond.
addedFocus of the Update?You've seen maybe some of the graphics and main menu changes. Some people voiced concern that all the development time is spent on the hub, which of course wouldn't be smart. Most of the development time actually went into everything around gameplay even with the hub being the biggest visual change - refactors, optimizations and in our new and improved systems and pipelines (a lot of code, networking, shaders, modeling, texturing, terrain, ui, animation, lighting, character creation ..). Update 15 marks the completion of many of our new workflows which were key in making Grand Operations a reality and getting the game in the best possible position for the full launch and beyond.
changedFocus of the Update?Anyways, here we have a spoiler of the many gameplay changes you will see with Grand Operations:
changed🎯 Gameplay & SystemsHuge Cover Gameplay Overhaul for better tactical gameplay
changed🎯 Gameplay & SystemsTons of Map Changes implemented for improved clarity and flow

SYNTHETIK 2 changes

addedWe’ve been rolling out new builds weekly, and we’re nearly ready to begin multiplayer testing. The latest builds are quite stable in singleplayer, though there are still a few issues to iron out. You can currently try out the beta of U15 – Grand Operations on the testing branch ! See the bottom of this post for instructions on how to join!
addedAs things naturally evolved, Grand Operations has now become a sort of "2.0" version of the game. We have tackled almost all the things we planned for the real launch and so much beyond . Almost everything in the game has been touched in a major way. All in all, Grand Operations is like a new game, even ignoring the home base entirely. From enemy, weapon, item, loot, shop and map reworks, to UI, multiplayer, localization and even settings, U15 is a huge overhaul of the entire game and far beyond.
addedYou've seen maybe some of the graphics and main menu changes. Some people voiced concern that all the development time is spent on the hub, which of course wouldn't be smart. Most of the development time actually went into everything around gameplay even with the hub being the biggest visual change - refactors, optimizations and in our new and improved systems and pipelines (a lot of code, networking, shaders, modeling, texturing, terrain, ui, animation, lighting, character creation ..). Update 15 marks the completion of many of our new workflows which were key in making Grand Operations a reality and getting the game in the best possible position for the full launch and beyond.
changedAnyways, here we have a spoiler of the many gameplay changes you will see with Grand Operations:
changedHuge Cover Gameplay Overhaul for better tactical gameplay

Hey everyone!

We know it’s been a while since our last major announcement. While we've been sharing updates on Discord and the Steam forums, not everyone may have seen them, so here’s a larger write-up:

📅 U15 Grand Operations Status

We’ve been rolling out new builds weekly, and we’re nearly ready to begin multiplayer testing. The latest builds are quite stable in singleplayer, though there are still a few issues to iron out. You can currently try out the beta of U15 – Grand Operations on the testing branch! See the bottom of this post for instructions on how to join!

📈 So what is all this 'U15 Grand Operations?'

As things naturally evolved, Grand Operations has now become a sort of "2.0" version of the game. We have tackled almost all the things we planned for the real launch and so much beyond. Almost everything in the game has been touched in a major way. All in all, Grand Operations is like a new game, even ignoring the home base entirely. From enemy, weapon, item, loot, shop and map reworks, to UI, multiplayer, localization and even settings, U15 is a huge overhaul of the entire game and far beyond.

Focus of the Update?

You've seen maybe some of the graphics and main menu changes. Some people voiced concern that all the development time is spent on the hub, which of course wouldn't be smart. Most of the development time actually went into everything around gameplay even with the hub being the biggest visual change - refactors, optimizations and in our new and improved systems and pipelines (a lot of code, networking, shaders, modeling, texturing, terrain, ui, animation, lighting, character creation ..). Update 15 marks the completion of many of our new workflows which were key in making Grand Operations a reality and getting the game in the best possible position for the full launch and beyond.

Anyways, here we have a spoiler of the many gameplay changes you will see with Grand Operations:

🛠️U15 Gameplay Improvements spoiler

🎯 Gameplay & Systems

Huge Cover Gameplay Overhaul for better tactical gameplay

Tons of Map Changes implemented for improved clarity and flow

Introduced the New Directives Mutator System

Added New Divine Blessings for Loop gameplay

New Enemies, New Enemy Abilities, and numerous enemy overhauls

Implemented a New AI State Machine for enhanced behaviors

Many Class Changes and balance adjustments implemented

🚀 Items, Loot & Weapons

Redesigned Upgrades & Shops, plus new Terminals

New improved Loot Distribution system & Campaign Drop redesign

Added New Weapons and improved overall Loot Table

Starter Handguns Overhauled & Re-shuffled

Complete Overhaul of Weapon Tech Perks

Dozens of Weapon Balance Changes pushed live

Tons of Item Improvements across the board

Added New Multi-Variant feature & Variant Override system

🧰 Visuals & UI

New Muzzle, Impact, and other Visual Effects (VFX)

New Cursor options and Damage Text styles available

Improved Healthbar design, features and clarity

Improved Unit Visibility on the battlefield

Better Hit Feedback for more satisfying combat

..New Graphics, Music, Networking and tons more!

🔧Base / Menu Upgrades

The new Base Hub in U15 is more than a visual overhaul — it’s a complete rework of the menu system, with tons of new functionality. Our goal was to introduce meaningful meta progression without disrupting balance. That means improvements across the board: from quality-of-life to lore, and even a bit of power scaling for long-term motivation.

🧱 New Additions:

Construction – Progressively build up your base and unlock new features

AI Core – Unlock new quests and unique in-run terminal events

Mail – Daily rewards, global notifications, and in-game news

Radio – Change music tracks and see community updates

Tech Center – Browse and learn all technologies in detail

Barracks / Medical / Shield Generator – Each includes new upgrade paths

📁 Legacy Menu Improvements:

Escalation – Now shows detailed info for every level

Armory – The item/weapon database, now with more types

Lab – New Android lab with improved UI and more style

Modding Menu – In active rework with the latest Mod.io framework

Mission Console – Quick restart after matches & new matchmaking

This is just the tip of the iceberg for U15— dive into the test branch now and check it out for yourself. Unlock the new features and let us know what you think!

🧬 Past U15?

Even after U15, most of the work on the upcoming Engineer class is already completed. The new “D-DAY” environment is nearly 90% finished and should be ready to follow soon as we move closer to launch. We’re also thinking about a revamped class perk/module system, along with plenty of the usual polish and refinements.

🚧 U15 Beta Test:

If you want to try the latest build and give feedback to the current version, here are the steps to enter the beta testing branch:

Warning

This is a Beta Testing Branch, is unfinished,single-playerand potentially buggy!

Step 1

Go to your steam game settings Step 2: Go to the Beta Tab Step 3: Enter code SECRETTESTBRANCH , and you should gain access.

Please let us know what you think after unlocking all the new features and we'll keep you posted for the coop-test branch soon. Have fun!

  • Team FFG

Source

Steam News / 3 April 2025

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