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Steam News1 January 20251y ago

Version 0.5.0 is live!

Hi everyone! The new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here.

Full notes

Full Synthetica: Cyber Club Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • Events
  • Maps
addedThe new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here. You can craft and level up your Android workers, match them with clients' desires, buy new parts, participate in dialogues, and manage your club for days. This is amazing, but much work remains. We can switch our focus to content and secondary gameplay mechanics, such as research, boosts, perks, ratings, etc.
changedA full-scale dialogue system with interactive events, stories, and results. Interact with your clients and help them solve their issues and problems.
changedReworked client interaction and overall behavior in the club. Clients can finally wait for the free spot and walk around the club. The overall interaction system is reworked to be more consistent and easier to understand
addedParts broker now sells parts to craft the new Androids
addedNew Day Result screen with graphs and improved readability
changedInteractive "Conversation" events with clients, with Theme Selection and the overall base for "interaction mini-games" during the management phase.

Synthetica: Cyber Club Manager changes

addedThe new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here. You can craft and level up your Android workers, match them with clients' desires, buy new parts, participate in dialogues, and manage your club for days. This is amazing, but much work remains. We can switch our focus to content and secondary gameplay mechanics, such as research, boosts, perks, ratings, etc.
changedA full-scale dialogue system with interactive events, stories, and results. Interact with your clients and help them solve their issues and problems.
changedReworked client interaction and overall behavior in the club. Clients can finally wait for the free spot and walk around the club. The overall interaction system is reworked to be more consistent and easier to understand
addedParts broker now sells parts to craft the new Androids
addedNew Day Result screen with graphs and improved readability

Hi everyone!

The new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here. You can craft and level up your Android workers, match them with clients' desires, buy new parts, participate in dialogues, and manage your club for days. This is amazing, but much work remains. We can switch our focus to content and secondary gameplay mechanics, such as research, boosts, perks, ratings, etc.

I hope we can start public playtests in a few months and that you will join us in the unique world of cyber club management!

Changelist:

  • A full-scale dialogue system with interactive events, stories, and results. Interact with your clients and help them solve their issues and problems.

  • Reworked client interaction and overall behavior in the club. Clients can finally wait for the free spot and walk around the club. The overall interaction system is reworked to be more consistent and easier to understand

  • Parts broker now sells parts to craft the new Androids

  • Android creation system, craft components, skill leveling, and Android disassembly mechanics.

  • New Day Result screen with graphs and improved readability

  • Interactive "Conversation" events with clients, with Theme Selection and the overall base for "interaction mini-games" during the management phase.

  • New animations for interactions

  • Dancefloors (though it's a programmer's art at this stage)

  • Reworked garbage cleanup and visualization

  • Foundation for Research System

  • Infinite bugfixes

Source

Steam News / 1 January 2025

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