Hi everyone! The new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here.
Full notes
Full Synthetica: Cyber Club Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions5 changes0 removals
Gameplay
Events
Maps
addedThe new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here. You can craft and level up your Android workers, match them with clients' desires, buy new parts, participate in dialogues, and manage your club for days. This is amazing, but much work remains. We can switch our focus to content and secondary gameplay mechanics, such as research, boosts, perks, ratings, etc.
changedA full-scale dialogue system with interactive events, stories, and results. Interact with your clients and help them solve their issues and problems.
changedReworked client interaction and overall behavior in the club. Clients can finally wait for the free spot and walk around the club. The overall interaction system is reworked to be more consistent and easier to understand
addedParts broker now sells parts to craft the new Androids
addedNew Day Result screen with graphs and improved readability
changedInteractive "Conversation" events with clients, with Theme Selection and the overall base for "interaction mini-games" during the management phase.
Synthetica: Cyber Club Manager changes
addedThe new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here. You can craft and level up your Android workers, match them with clients' desires, buy new parts, participate in dialogues, and manage your club for days. This is amazing, but much work remains. We can switch our focus to content and secondary gameplay mechanics, such as research, boosts, perks, ratings, etc.
changedA full-scale dialogue system with interactive events, stories, and results. Interact with your clients and help them solve their issues and problems.
changedReworked client interaction and overall behavior in the club. Clients can finally wait for the free spot and walk around the club. The overall interaction system is reworked to be more consistent and easier to understand
addedParts broker now sells parts to craft the new Androids
addedNew Day Result screen with graphs and improved readability
Hi everyone!
The new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here. You can craft and level up your Android workers, match them with clients' desires, buy new parts, participate in dialogues, and manage your club for days. This is amazing, but much work remains. We can switch our focus to content and secondary gameplay mechanics, such as research, boosts, perks, ratings, etc.
I hope we can start public playtests in a few months and that you will join us in the unique world of cyber club management!
Changelist:
A full-scale dialogue system with interactive events, stories, and results. Interact with your clients and help them solve their issues and problems.
Reworked client interaction and overall behavior in the club. Clients can finally wait for the free spot and walk around the club. The overall interaction system is reworked to be more consistent and easier to understand
Parts broker now sells parts to craft the new Androids