In this update1
Full notes
Full Synthetic Captive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Synthetic Captive changes
Dear friends,
Thank you so much for adding this game to your wishlist, and for stopping by our page from time to time to leave encouraging messages over the past year or so.
After nearly a year of development, repeated rework, and staying up late debugging to the point of self-doubt, today we can finally officially tell you:
The major update for Synthetic Captive is complete.
Added a prompt for the range of running sounds
Improved visual effects
Adjusted some monster values
This is a game we have poured all our efforts into. From planning, scriptwriting, art, sound effects to programming, every link has been repeatedly polished, and we only hope to truly bring you the "thrilling and heart-pounding" feeling.
Thank you again for accompanying us all the way here. Your support has really given us a great deal of motivation.
SEASONBEANTEAM
2026.02.24
Source
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